Debvgger information 53 glöps

- general:
- level: user
- personal:
- first name: Manuel
- last name: Montoto
- 256b Amiga AGA Amiga OCS/ECS Nullbyte by Piru [web]
- Haahaaa!!!!
- rulezadded on the 2014-05-18 22:04:37
- 4k Amiga AGA Mitosis by Software Failure [web]
- I like it!
- rulezadded on the 2014-05-09 00:42:39
- demo Amiga OCS/ECS Batman Vuelve by Batman Group
- One of the best Amiga demos ever :-)
- rulezadded on the 2014-05-02 16:36:27
- 64k Windows Serendipia by Software Failure [web]
- Good!
- rulezadded on the 2014-04-27 11:36:04
- demo Commodore 64 Panopticon by Traction [web] & Brainstorm [web]
- OSIRIS IS SO HAPPY b
- rulezadded on the 2014-04-22 23:57:22
- procedural graphics Windows Connoisseur by Madpakke
- Looks like mixing women and sex is sexist, I see. If instead of a guy cleaning his mouth there was a gal, the comments would be exactly the same, I'm sure :-)
Next time do your homework and no compofiller will get the money that's itching you now.
Oh, and by the way... Who said the legs were from a woman? - rulezadded on the 2014-04-22 23:55:00
- 64k Amiga AGA Maximum Superprocess by Software Failure [web]
- Respect :-)
- rulezadded on the 2013-07-29 13:38:04
- demo Amiga AGA Sensorium Hyperaesthesia by Software Failure [web]
- TRIMEDALLION!!!!
- rulezadded on the 2013-07-29 13:36:46
- demo Commodore 64 Coma Light 13 by Oxyron [web]
- I'm tempted on to start coding on C64 because of this. Thank you for this amazing piece of art.
- rulezadded on the 2013-07-28 13:51:19
- 4k Windows Globosrgb
- Never thought I would ever give a finger down to anyone, and much less to a guy I have personally met. But this intro is obviously ripped :-(
There are a few differences that may have been introduced just as a matter of taste, with a few values tweaked. But it is exactly the same code, there are even a lot of variables with the same name. It is particularly clear when you compare the functions makePoint() and makeB(). He made that super-nice name change to the function, and replaced two float parameters with a vec2. Then he didn't understand what's happening there so left everything else untouched fearing it could broke. Well, he added a multiplication on end to scale down the size (BTW, I'm not sure if writing numbers in that way can give problems with some ATI drivers).
Another difference is that resolution is hard-coded instead of passed by the CPU program (a bad idea IMHO). Again, we can see a difference of coding style, his numbers don't put the final 0 (and, again, I wonder if that can give problems with ATI drivers). That subtle final 0 is present on the untouched code. Also, there's an unnecessary assignment before.
So, to resume: Ripped code from http://glsl.heroku.com/e#2863.0 with (very few) cosmetic and matter of taste changes and two or three master touches to make it worse. The algorithm is the same, nearly letter by letter.
Thumbs down, dude :-( A stolen car is the same car that has been stolen, even if you open the windows, change the radio dial and put a sticker with your name on it.
What a disappoint. - sucksadded on the 2012-08-04 09:04:54
account created on the 2012-07-29 20:36:54