Bartoshe information 335 glöps

- 32b MS-Dos Colpinski 16b
- cool.
- rulezadded on the 2013-11-02 22:40:33
- wild Windows MacOSX Intel Inferno
- added a pyramid in the background
- isokadded on the 2013-11-02 08:51:47
- wild Windows MacOSX Intel Inferno
- in fact, it takes me to adapt known shaders from shadertoy.com because it's the first time I can see shaders running on a machine. my last computer own a geforce630M and it's some kind of processing that is not supported. as learning really raymarching and adding the functionnalities to my software, this port was successful. 100ko more of code to enable the functionnalities !
shadertoy is an example of share, and my software is published with sources too. my software is pure made of my mind, even 3DSSMAX have "seen" through remote viewing (my *Chevrolet* artefact) to be upgraded.
I'm fed up with perverts that make thing abusing me, that abuse of my private life and say that they have licencing...I'm not ill mentally, it's just that people near me fall ill from this kind of acts. - isokadded on the 2013-11-02 08:13:55
- wild Windows MacOSX Intel Inferno
- update with SDL 1.2.15, Infos.plist fixed.
- isokadded on the 2013-11-01 19:17:46
- wild Windows MacOSX Intel Inferno
- psonice: it may work now. can you try it ?
- isokadded on the 2013-11-01 17:11:13
- wild Windows MacOSX Intel Inferno
- the background is raymarching, and the double-faces are meshes, the whole synchronised. My engine should play both OpenGL and Direct3D renderings, with possibilities to edit, script and add what you want through Dead Deer. What I've added ? The smoke effect and fire integration. But I would not say that I've made all the tricks, but the rendering is original. Maybe for some, raymarching is complicated, but I think it easy as the double-faces reflect the whole environment. I do not understand why you macosX can not run the .app ?, it's 10.6 minimal to run (leopard).
note: I used D3DCompile_46.dll renamed in D3DCompile_43.dll to speed up shaders compilation. - isokadded on the 2013-11-01 15:25:09
- wild Windows MacOSX Intel Inferno
- Stress test of Dead Deer.
Imagine a BSP tree accessible in vertex and pixel shaders, and you might get a cool raymarching possibility. - isokadded on the 2013-11-01 14:55:02
- demotool Windows MacOSX Intel Dead Deer
- Dead Deer : Version 2.6.2013.Luger Parabellum.01 !
- isokadded on the 2013-10-31 23:36:31
- wild Windows Volcano
- kbi: 7 635 643 bytes source code, and you think it's rip. I'm poor.
- isokadded on the 2013-10-31 13:03:38
- cracktro Amiga OCS/ECS Szachista by Wanted Team [web]
- cool colors.
- isokadded on the 2013-10-31 08:08:38
account created on the 2011-04-20 11:39:19