Hannibal information 77 glöps
- general:
- level: user
- personal:
- first name: Soren
- last name: Hannibal
- demotool Windows Amiga AGA Amiga OCS/ECS WinUAE Demo ToolChain
- Hey all, I've released an update - the much more comprehensive version 5 here
- isokadded on the 2015-05-20 08:32:54
- demotool Amiga AGA Amiga OCS/ECS WinUAE Demo Toolchain 5 by Lemon.
- It's been 3 years, and the toolchain has grown a lot. There's a lot of useful things - it's basically a full dump of my development folder. I've tried to set it up so it is useful for coders, artists and musicians. It's also useful if you just run demos with WinUAE.
Some of the key features are
* new windows-based image-to-raw converter with a billion features (images, sprites, attached sprites, bobs, animations, halfbrite, copperbars, fonts (monospace and proportional), including samples. Also spits out "preview" images to quickly review that image has been converted properly. Includes batch functionality
* one-click build-and-run single-file demo example (based on Blueberry's startup code) - with multiple music players and showing various bits of sample art, to test the converter
* one-click build-and-run bootblock example (based on Blueberry's bootblock sample) - includes compression
* 68k assembler syntax highlighting in Visual Studio 2013
* 68k assembler code prettifier
* tool to write sectors to adf-files, including bootblocks (and bootblock checksum calculation)
* bat-files to launch WinUAE with a lot of different music editors (ProTracker, OctaMED, Future Composer, and AHX), music player (DeliTracer) and titanics cruncher.
* bat-files to launch windows-based tools for sine creator, the Grafx2 graphics editor, and converting wav-files to iff
* bat-file to convert mod-files to p61
* bat-files to launch WinUAE with single-file executables or adf-files for a500/a500plus/a1200/a4000 - perfect for demo viewing
* one single shared harddrive setup (dh0 for tools/temp files and dh1 for assets)
While you can build and run the two examples without any kickstarts, you still need all kickstart roms and the Workbench 1.3 disk to get the full benefits.
Post bugs and errors here or on this thread on ADA. Check out the readme first, though. - isokadded on the 2015-05-20 08:24:36
- demo Amiga OCS/ECS 3d intro by Phalanx
- First 3d demo I ever saw, and it inspired me to learn 3d programming
- rulezadded on the 2012-06-29 07:59:46
- demo Amiga OCS/ECS Filled Vektor by IT
- First filled vector I ever saw. Fantastic
- rulezadded on the 2012-06-29 07:58:07
- demo Amiga OCS/ECS megademo 8 by Kefrens
- Promax' code was fantastic. i remember copying his linedraw to fix the line length issue, and I think I kept using it for years. Also, at the party this was released, (and my first party ever) I officially became a member of Kefrens, but after 30 minutes they changed their mind and didn't let me in after all (I think because I wanted to finish my other demo for Static Bytes, I'm not sure). Ah, fun times.
- rulezadded on the 2012-06-29 07:51:10
- demo Amiga OCS/ECS Boulder Demo by Tristar
- one of the first amiga demos i ever remember seeing, very inspiring
- rulezadded on the 2012-06-29 07:47:35
- demo Amiga OCS/ECS Marchewki by Alchemy
- this demo had one of the most coolest 3d dot routines I had ever seen, and I used the same method for 3d demo 2 (because I could squeeze even more dots out of it). respect
- rulezadded on the 2012-06-29 07:45:12
- demo Commodore 64 Contest-Demo by Finnish Gold
- This was one of the demos that really inspired me to continue programming back when I was learning assembler in the first place. I used several of the effects as inspiration for some of my first demos (now lost forever).
- rulezadded on the 2012-06-29 07:42:28
- demo Amiga OCS/ECS Megademo by Static Bytes
- True, it is not that impressive. But for my first published demo, I was still proud of it, and I learned so much programming this that I soon was able to deliver much better productions. And besides, having released this i was able to get into some of the better-known Danish groups, so it was all worth it for me.
- isokadded on the 2006-09-23 08:47:59
- wild Wild SEGA Genesis/Mega Drive sega 32x demo tape by Zyrinx & Lemon
- I have a few corrections:
1. There were a few more Silents members in Zyrinx. Sionic and Guzzler come to mind.
2. This presentation was not just done by Zyrinx, but by Zyrinx and Lemon - two separate teams. And it wasn't Lemon as in the Dutch/Danish/Norwegian demogroup, but just Jade and me (we needed a company name fast. This was the first thing that came to mind).
Zyrinx did the polygon part and Jacob and I made the voxel part. Since the 32x died, zyrinx ported their engine and I ported our engine to Saturn. It had the same dual-SH2 processor setup, so it was quite easy to port. On the Saturn, Zyrinx of course switched over to use the hardware polygon rendering, while I stuck with voxels (and the processors were fast enough for me to keep a relatively steady 30fps in singleplayer mode and 20fps in dualplayer splitscreen :-) Zyrinx shipped "Scorcher" for Saturn and PC, and Lemon shipped "Amok" for Saturn and PC. In my opinion, Scorcher had fantastic physics for its' time.
3. The 32x had no hardware acceleration. It had 2 fast processors, but all the rendering was done by software. That was also why I was experimenting with voxels - in my mind that would fit better for the 32x.
And no, I don't have the rom anymore :-) - isokadded on the 2006-09-09 03:19:25
account created on the 2006-01-30 23:42:28
