Radiant information 843 glöps
- general:
- level: user
- personal:
- first name: Martin
- last name: Evald
- portals:
- csdb: profile
- cdcs:
- cdc #1: Psykolog by Panoramic Designs
- cdc #2: hello:FRIEND by Fairlight [web]
- cdc #3: Larger than Life by Blues Muz'
- cdc #4: In memory of by Fairlight [web]
- demo Commodore 64 Unicorn by Chorus
- Firstly, 25 FPS in movies looks smooth because of motion blur creating the illusion of a higher framerate. Read up. Even animated cartoons use this technique for compensating the low framerate.
And no, effects don't look good just because they're in the borders. A good looking effect does look better if it's fullscreen, though.
320x200 looks rather small on the C64 IMO, since it only utilizes about half of the available screen area.
As for that last paragraph, you're putting words in my mouth as well as claiming I lack knowledge (because disagreeing with you must mean I haven't understood the topic, right). 50 FPS filled vectors are a world first on the C64, that's all I said (I don't consider cheating by drawing very small vectors and only rendering every second line a valid method, no). That thing about "picking out only 50 Hz effects because they're 50 Hz" was a figment of your imagination. - isokadded on the 2006-06-11 18:45:56
- demo Commodore 64 Unicorn by Chorus
- Because 50Hz, full border effects look good while 5Hz letter sized ones don't.
Any effect is possible on the C64 if you lower the framerate, even realtime raytracing (at 0.000000000000001 FPS, I'm a bit surprised Samar haven't done it yet). The challenge is making it fast, smooth and good looking. That usually means 50 FPS, as that's when our brain automatically begins interpolating between frames. If the effect can't be implemented in at least a half-decent framerate (25 FPS) then it's better suited for a faster platform. - isokadded on the 2006-06-11 18:03:07
- demo Commodore 64 Unicorn by Chorus
- Yeah, because world records on the C64 are broken very often... Right. Truely mediocre. </sarcasm>
Breaking barriers and doing the "impossible" is what demos were originally all about, all other developments of the concept are sidetracks. On machines with no limits, like modern PC's, this may not be important anymore, but on the C64 it is. And oneframed filled vectors are the only real technical innovation on the C64 so far this year, hence this demo indeed is anything but "average", as it clearly breaks the mould. - isokadded on the 2006-06-10 13:46:05
- demo Commodore 64 Unicorn by Chorus
- Doing oneframed filled vectors on the C64 for the first time ever sure stands out from the average productions.
- rulezadded on the 2006-06-10 03:08:38
- demo Commodore 64 Does Karita Know? by Speedfisters
- Scrolltext. <3
- rulezadded on the 2006-06-06 21:24:32
- musicdisk Windows The Alliance by Titan [web] & Rebels
- Quality content from most artists involved, a bit sloppy interface. Are all these musicians Titan and Rebels members, or are you whoring? :-P Thumbs up.
- rulezadded on the 2006-06-06 12:51:14
- demo Commodore 64 Rohrschach 90% by Tristar & Red Sector Inc. [web]
- Cool video player. A video player is not a demo, though, even if it's 3000 lines of code.
- isokadded on the 2006-06-04 10:22:09
- 4k Commodore 64 Newt0rn
- It is high resolution (320x200).
- isokadded on the 2006-06-04 10:21:03
- 4k Commodore 64 Newt0rn
- T for Thumb.
- rulezadded on the 2006-06-03 20:58:51
- intro Commodore 64 Chili Power 2006 by Instinct
- Sweet.
- rulezadded on the 2006-06-03 20:57:51
account created on the 2005-04-18 19:52:45
