ded^RMDA information 1183 glöps
- general:
- level: user
- personal:
- first name: Maxim
- last name: Muchkaev
- portals:
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: ganzfeld by 3SC [web]
- cdc #2: In Color by Darklite [web] & Offence [web]
- cdc #3: Add Astra by Joker [web] & Arise
- cdc #4: Add Mortem by Arise & Joker [web]
- cdc #5: In 3D by Darklite [web] & Offence [web]
- 64b demopack ZX Spectrum Mag7sqr by ukscene allstars [web]
- it is random, but for randomness you need do not use autoload from emulator
also, preserved text from Icabod blog:
Quote:mag7sqr Explained
March 21, 2006 on 3:16 pm | In Demoscene, Development, ZX Spectrum | 1 Comment
I thought I’d take a moment to explain the UKScene entry into the Realtime competition at this weekends Forever7 party, which took place in Trencin, Slovakia. It didn’t win the competition, but I think that’s perhaps because it was a little too “high-concept”.
The theme of the Realtime competition was “The Magnificent Seven”, this being the 7th Forever party. We needed to produce something (a demo, screen$, or music) based on that theme. I suggested we (the party-goers from the UK) create a 7-byte Intro. There’s not much you can do in 7b, so it seemed like an amusing idea. This soon progressed to become a 7×7b Intro. All aspects of the Intro were based around the number 7 (well, most aspects).
A 7-line BASIC program loads 7, 7-byte code-files. Each of these 7-byte code files contains a small routine - the first is a “random selector”, which picks one of the other 6 to run. The aim of the remaining 7-byte code files is to produce an effect in only 7 bytes. We had effects in the border, a couple routines to print text (”Zxxxxx…” or random keywords), a strange crash-like effect, and (my personal favourite) an 8×8 pixel overscan effect. After running the program, you need to reset and run it again. Hopefully it won’t take long to see all of the possible effects.
By chance, this also turned out to be the 7th entry into the Forever7 competitions from the UK Scene. We accompanied it with a 7×7 character file_id.diz, and a 7-line text file.
We came 3rd. I kind of wish we’d come 7th.
I don’t have the download - it exists on Gasman’s computer so hopefully he’ll have it uploaded to Demotopia sometime soon. Until then you can only dream of seeing this masterpiece of obsessive design. - rulezadded on the 2020-09-14 13:13:51
- 256b ZX Spectrum Fluxus by Marquee Design [web]
- thumb for ZX
- rulezadded on the 2020-07-28 11:27:03
- demo Commodore 64 5 Shades Of Grey by Lethargy
- Very, very good direction!
- rulezadded on the 2020-06-30 01:12:17
- 256b ZX Spectrum we are all equal
- гомосятина!
- rulezadded on the 2020-06-22 04:22:58
- demo MS-Dos MS-Dos/gus Astrocola by Astroidea [web]
- instant thumb for GUS!
- rulezadded on the 2020-06-21 15:40:58
- 4k procedural graphics Windows Orange on a table by Latitude Independent Association [web]
- noisy render on 1030 + windows 10 :-(
- rulezadded on the 2020-06-14 10:29:02
- game ZX Spectrum Super Mario Bros. COVID-19 Edition by Gogin
- very good!
- rulezadded on the 2020-06-13 14:56:08
- demotool MS-Dos Commodore 64 Amstrad CPC ZX Spectrum MSX apultra
- https://github.com/emmanuel-marty/apultra
GitHub
apultra -- a new, opensource optimal compressor for the apLib format
apultra is a command-line tool and a library that compresses bitstreams in the apLib format.
The tool produces files that are 5 to 7% smaller on average than appack, the apLib compressor. Unlike the similar cap compressor, apultra can compress files larger than 64K (for files smaller than 64K, cap compresses 0.01% better on average).
apultra is written in portable C. It is fully open-source under a liberal license. You can continue to use the regular apLib decompression libraries for your target environment. You can do whatever you like with it. - rulezadded on the 2020-06-11 21:37:25
- 32b MS-Dos sizecore 32b by Desire [web]
- how much is the fish?
- rulezadded on the 2020-06-10 03:20:24
- 256b ZX Spectrum Snowflake by RMDA [web]
- Quote:
nice intro :) ...some quick hack for 183 bytes, hope it helps somebody to dive into z80 sizecoding, havn't time dig it more, sorry ;)
yep.
and i know this.
but also remember that @dpro code for the first time on Z80 for last 20 years :-) - isokadded on the 2020-06-08 00:58:35
account created on the 2008-02-21 18:05:38
