Marq information 1082 glöps
- demo Windows MacOSX PPC Destination within by Bilotrip [web]
- The screenshots here don't look like the glVertex2f(rand(),rand()) it was most of the time at the party...
- isokadded on the 2010-10-24 17:49:25
- demo Windows fr-072: aeon 5 by Farbrausch [web]
- A lot of effort there, and some parts look good. But it's still an overly long flyby, and the storytelling parts just don't work.
- isokadded on the 2010-10-24 17:46:49
- wild Animation/Video this is a journey we must take by Nosfe [web]
- Exceptionally little noise
- rulezadded on the 2010-10-08 21:41:04
- 64k Windows Insert No Coins by Razor 1911 [web]
- Oldschool style on modern hardware. Not necessarily so very interesting anymore.
- isokadded on the 2010-10-08 20:50:21
- demo Commodore 64 We Are New by Fairlight [web]
- Some nice effects. But you don't need to display all of them for a minute - the pace is veeery slow.
- isokadded on the 2010-10-08 20:45:26
- demo Amiga AGA Dust by Elude [web]
- Yeboo
- rulezadded on the 2010-09-10 21:21:22
- demo Commodore 64 Artillery 100% by SHAPE
- Well done!
- rulezadded on the 2010-09-04 09:43:24
- MSX Adnukes by Lieves!Tuore [web]
- Flicker colors through page flipping definitely isn't an achievement, but there's other things like interlace, special dithering (in the converter side), realtime screen update and more involved. Screen 2 doesn't even have two pages to flip.
- isokadded on the 2010-09-01 23:43:15
- MSX Adnukes by Lieves!Tuore [web]
- A standalone viewer for the images available now:
here - isokadded on the 2010-08-24 08:29:10
- MSX Adnukes by Lieves!Tuore [web]
- Basically it's 256x192 with 15 fixed (ugly) colors and one graphics page. Two colors for a 8x1 block. The vram is not memory-mapped but accessed through a port. Here with partial realtime updating 120 flicker colors are possible, but in addition to that there's dithering and interlacing to make the combinations smoother.
- isokadded on the 2010-08-22 08:46:38
account created on the 2003-03-09 10:39:01
