Radiant information 850 glöps
- general:
- level: user
- personal:
- first name: Martin
- last name: Evald
- portals:
- csdb: profile
- cdcs:
- cdc #1: Psykolog by Panoramic Designs
- cdc #2: hello:FRIEND by Fairlight [web]
- cdc #3: Larger than Life by Blues Muz'
- cdc #4: In memory of by Fairlight [web]
- demo Commodore 64 The Wild Bunch by Triad [web] & Horizon & Instinct
- Of course it's impossible not to thumb this up, but knowing JackAsser I had expected some more. Also I found the music rather bland compared to Linus's previous works. The graphics are really good, but that could only be expected given who were behind it.
- rulezadded on the 2006-10-16 15:53:56
- demo Commodore 64 Der Gümmel by Extend
- The effects are good though a bit invaried, the graphics are rushed Photoshop jobs and the music is average. Dunno if it deserved 2nd place, but it's a good demo.
- rulezadded on the 2006-10-16 15:50:44
- demo Commodore 64 Tense Years by Onslaught [web]
- Oldschool indeed.
- rulezadded on the 2006-10-16 15:49:00
- demo Commodore 64 Mish Mash by Cosine [web]
- Yanks my cords, though the music could've been better. Simple but nice effects.
- rulezadded on the 2006-10-08 10:43:41
- demo Windows Fårloop by The Gang [web]
- Oh, and I agree with lithis; this should've won. :-)
- isokadded on the 2006-09-29 12:52:17
- demo Windows Fårloop by The Gang [web]
- Different and cute, though The Gang should really start making something else than quick party hacks. Anyway, nice to see Gouafhg taking the first steps on the path of coding.
- isokadded on the 2006-09-29 12:50:57
- demo Windows Short Puzzle by Dope [web]
- Thumbs up for the platform.
- rulezadded on the 2006-09-25 19:53:36
- game Commodore 64 Gehirn-Analyse 3 by welle:erdball [web]
- Thumb down for namevoting.
- sucksadded on the 2006-09-24 21:17:12
- demo Windows Bioluminous by Adam Blair [web]
- I agree with Hollowman. The visuals are stuck somewhere between clean and dirty. Also, the upscroller at the end would look a lot smoother and nicer if it ran at a fixed delta per frame rather than synced to a timer. Other than that, great work!
- isokadded on the 2006-08-28 11:09:29
- demo Commodore 64 Mindfuck by New Art
- Welcome to the C64 scene.
- sucksadded on the 2006-08-15 07:43:03
account created on the 2005-04-18 19:52:45
