noby information 7406 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: my bird-cage by jamm
- cdc #2: Caero by Plant & Electromotive Force [web]
- cdc #3: { by Downtown [web]
- cdc #4: Hätä by Da Jormas [web]
- cdc #5: hello:FRIEND by Fairlight [web]
- cdc #6: collektikum by Calodox
- cdc #7: Markov Chant by Limp Ninja [web]
- demo Windows Kilo Volt by Science [web]
- good try but everything about this style expired ca. 2005, especially the FFT sync...
also pretty sure you can afford more taps in your radial blur and chromabs in 2019 - isokadded on the 2019-08-26 17:37:51
- demo Windows Turing Test by Cookie Collective [web]
- punchy angles
punchy edit
punchy music
needs punchier lighting and grading
needs perhaps some motion blur towards the end
gets maybe a bit too self indulgent too - rulezadded on the 2019-08-26 17:31:21
- demo Windows 깨졌어 (cracked) by Limp Ninja [web]
- beautiful overproduced soundtrack
one step closer to the eventual blank vhs tape casing aesthetic demo - rulezadded on the 2019-08-26 17:28:04
- demo Windows Red Heaven by Hoodlum [web]
- smash design forever
the biggest insult here is wasting a good track (which i don't really care if it's "ripped" or not) for such a mediocre demo with hardly any attention to detail
i think i'd actually like this if it was made with hackers' tongue in cheek mischievousness but it seems you were actually serious
also what cce said, though - isokadded on the 2019-08-26 17:25:46
- demo Windows something by Rebels
- that sure is some additive particles doing their thing
- isokadded on the 2019-08-26 17:19:33
- demo JavaScript Tão Perto, Tão Longe... by enoughrecords [web]
- i like this a lot of course, even more so than the previews, i think you managed to iron out all the shortcomings near perfectly =)
- rulezadded on the 2019-08-26 17:16:19
- demo Windows A World without Lights by Desire [web] & Calodox
- very neat slow ballet of geometric minimalism, married with care to the serene audio
i find some of the scenes to look quite goofy with the strong SSAO and it's halos though, especially the couple first ones. aliasing is also a bit of an issue there - rulezadded on the 2019-08-26 17:11:32
- demo SEGA Genesis/Mega Drive The Spiral by Resistance [web]
- i agree with dipswitch about the shortcomings in the art direction but it's nevertheless coherent enough to not take too much away from the enjoyment
and then there's the music, ohhhh the music... so good - rulezadded on the 2019-08-26 17:07:11
- intro Amiga OCS/ECS Happy Carva #74 by Da Jormas [web]
- scientific facts
- rulezadded on the 2019-08-26 15:09:21
- 4k Windows Eisenerz by LJ & Virgill [web]
- Really impressive distance field, and artifact galore. The latter for better and worse, reminiscent of the Calodox *ikum intros that I so love, but doesn't come as close to wrapping me into something as ominous as those worlds. Similarly, funnily enough, the music due to the crude (though still impressive) physical modeling creates a similar aura, albeit the harmony is more grounded to our own realm.
Like a lot of LJ's intros, this cropping only goes so far for me. It's the same basic method employed in most notably Maintenance, Faraday Future and Korolev, which I'd describe as "the calm before the storm". The problem—as I see it anyway—is trying to realize a too elaborate concept in the category. I wouldn't even say it cannot be done, but I feel like at least all of the aforementioned intros along with Eisenerz suffer fatally from ending on a disappointing cliffhanger. There's a dissonance created by the huge buildup that essentially constitutes the entire intro itself, and ending it all on a dramatic final shot of a central visual piece (a MacGuffin, essentially) that is never resolved, but instead just faded away. I think the intention is to build mystery, but the formula has become predictable and doesn't work on me anymore.
I have a feeling this might be due your approach to making 4k intros. As I understand your approach still is to first create the intro "proper", and then cut things away from it until you reach the intended size? I always avoided this method, instead preferring to start from a clean slate and building things on top of what I have already, carefully keeping an eye on the current output size. Both approaches are valid, but I think they also inherently lead to different kinds of intros being made, and I think the syndrome of that manifests as non-thought out endings is very apparent in the "remove all excess afterwards" approach. I think the results in Maintenance and Faraday Future succeeded much better, perhaps Unmaintained did as well.
This is a beautiful marvel of a narrow technical niche, with serious flaws manifesting as both visual artifacts and in the narrative arch. My enjoyment with this formula only goes so far. - isokadded on the 2019-08-25 15:05:32
account created on the 2008-09-03 17:50:37
