JAC! information 1574 glöps
- demo invitation JavaScript No Invitation by Ninjadev [web]
- No thumb!
- rulezadded on the 2018-01-02 00:05:05
- 64k Windows fr-089: Drop the beat by Farbrausch [web]
- cd msx;rm -rf
- sucksadded on the 2018-01-01 23:57:54
- demo Atari Lynx TinyCompo by Desire [web]
- As usual just a litte more round off would have made a huge difference. Better done than perfect and better compo than win without enemies, ehm, competitors.
- rulezadded on the 2017-12-17 22:22:58
- 128b Atari ST Atari STe 128B Mandelbrot Set by Dyno
- Deserved winner. Good choice of palette.
- rulezadded on the 2017-12-17 22:19:29
- demo Atari XL/XE Reharden by HARD Software
- Achievements unlocked! Excellent WTF moment when the scroller appeared over the 2nd image. Everybody for so afraid what else might come in the end, they read the full 3 minutes scroll text on the big screen. There are things, that only happen at Silly Venture. Extra kudos for releasing all the sources and extensive docs.
- rulezadded on the 2017-12-17 17:13:37
- 256b Atari XL/XE Nabuchodonosor by Agenda
- Pitty the ship was black in the party version, so you realize what it is only at then end. Maybe I can convince you for a "final" :-)
- rulezadded on the 2017-12-17 14:03:10
- 256b Atari XL/XE juliaSM by atariBDSM
- The EOR #$01 to dither the charset is very clever and adds a lot to visual appearance.
- rulezadded on the 2017-12-17 13:56:17
- demo demotool Windows Java 65xx shades of MOS by Agenda
- Looked great on the big screen. Extremely fitting music and good sync. Some real "Wow" moments when I realized it probably actually the 6502 ;-)
- rulezadded on the 2017-12-17 13:47:18
- demo wild Atari XL/XE FILM by Suspect
- Bez dema na party nie jade! That's the right attitude and it is actually nicely desiged, esp. for being compiled TBXL - and made me lol at the party.
- rulezadded on the 2017-12-14 02:02:31
- demo Atari VCS Egypt, 2600BC by Genesis Project [web]
- Adorable graphics. The idea of use altered line colors an interleaved elements is so cool. Great transitions also. Using a two line kernel to do the Kefrens fits well. Had not seen the twisting and lightsource of the blocks in the scarabaeus parts in on the big screen - excellent detail. Clever choice with $3f. I think I should give that a try one day. Yes, it's a bit short and probably 16k would be possible, but $700 bytes per graphic take their toll and hey, compo rules say 32k.
- rulezadded on the 2017-12-13 22:39:13
account created on the 2003-03-30 13:23:16
