4gentE information 174 glöps

- demo Amiga AGA Skywards by Darkage [web]
- Quote:
...I think the context is being lost. Professionally, the use of AI will be determined by market criteria, such as public/customer acceptance or cost reduction...
This!!! I couldn't agree more. That's why I try to avoid bringing IRL into our hobby. However, let me try to answer some things @Iridon brought up, and then I'll quit with the IRL stuff.
@Iridon:
Quote:And I don’t see any soul selling into this.
Picture this. Remember how I said a that a small minority of my colleagues did this soul-selling. This is one case: my old colleague of 20+ years snatched a nice paying gig from a young designer by offering 100+ crappy AI solutions to the client. Young designer guy offered 3 very good solutions but got dismissed. Bombarding uneducated client with sheer volume to win a gig is a lousy tactic, this is what I meant by "soul selling" and I told him so. Now, imagine a world where clients demand 100+ solutions (in which they can't recognise quality because, well that's why they are hiring you). So, you know what the best solutions are, hell you even know that in most cases you can come up with ONE best solution based on your experience, but you are forced to offer 100+ lousy ones in order to land a gig. Of course, you can't make 100+ of anything without AI. So you're forced into it. This world is coming. You decide whether you like this situation.
While I'm at it (IRL shit) I'll repeat what I wrote here on Pouet in some other thread a year or so ago, but I see not all acters are the same here, so please bear with me and take my apology for boring you all:
I'll speak about a field I know pretty well. We had great graphic design locally in 70s and 80s. Early 80s were the highlight. It was the time of rulers, letraset and an odd computer here and there. When computers matured, became user friendly, all that went to shit. You know the drill; starts with clipart, goes through slapping 6 fonts on one page, ends with all those bevels&embosses, dropshadows and whatnot. It took graphic design 10-15 years to recover. 10-15 lost years. The dark ages. Because barbarians tore down Rome. Then it took those barbarians 10-15 years to learn not to be barbarians. Finally we have good design again. And now the techbros expect us to watch it unfold all over again with no pushback. Must we see it torn down all over again by the new barbarians, must we again wait for them to learn? Must we pause the natural progress and wait for the graphic design field to pick up where it left before the onslaught? Every new technology firstly abuses the field it penetrates because it brings people that don't understand the field, the opportunists with it. I can understand that these cycles are perhaps "the way of the world" and that they cannot be stopped, but excuse me for not applauding. Sorry, I'm done with dragging IRL in here. - isokadded on the 2025-04-24 07:48:48
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
I refer to people who has worked professionally for say 10+ years in the field of games, architecture, previz, movies, books and magazines.
So, you’re refering to me. Make that 30 years. One less than The_Sarge up there. I won’t say that I don’t have a few old friends and colleagues that voluntarily sold their soul to the devil, I’ll say they are a thin minority. What bothers me immensely is when I see people in my line of work whom I know to actually despise this tech and who see all its downsides and shortcomings being forced to work with it because it’s the latest business buzzword. - isokadded on the 2025-04-23 21:47:49
- demo Amiga AGA Skywards by Darkage [web]
- @Iridon:
And then there are those who suddenly found out they were in fact talented artists in the past year or two. ;-)
Quote:…its most novice and aspiring artists who bash AI art…
Again, I disagree. Quote contrary in my experience. But maybe we’ve been swimming in different echochambers.
For example, have you seen the C64 artists initiative regarding AI and openness of artistic processess? Very few novice artists signed that paper.
Also, it’s not thoroughly clear what do we mean by “bashing”. - isokadded on the 2025-04-23 17:45:03
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
I think one big problem is many who bash AI is not artists.
In my experience with this subject, and I do have some, it’s EXACTLY the artists that mostly bash AI. Coders mostly defend AI usage. - isokadded on the 2025-04-23 17:00:40
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
Compiling code is something else, it is a “translation” process without introducing any ingenuity, inventiveness or talent specific to the art of coding.
Haha, it just occured to me that prompting is also a “translation” process in which one translates original artists’ talent and hard work plus countless slavelabour hours alignment work into techbro profit and personal fame. Not to mention the translation of original authors’ very livelihoods and all the natural resources into users feeling like artists. In fact translating future children’s lives into feeling talented. Ok, stop. - isokadded on the 2025-04-23 16:57:13
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
You can generate pretty pictures locally in a Raspberry Pi using Stable Diffusion. Or in your laptop, in less time but "wasting" a bit more or energy.
I suppose that means you train the model locally on that same Rasp Pi and with data resources you locally have. Is that it?
@ham:
For me, that exact process you want to cut short (of pixeling for example) is what this hobby is all about. The process. Eye-mind-hand. Not verbal commands. You know, skill. Like in other folk-art type activities. Streamlining the time consumption in a way that leaves the hobbyist less knowledgable about his/her trade is detremental to the hobby community in question in any long(er) run. We don’t want this hobby to die with us. Now, You did once say that after attacking you I proceed to write things nobody understands, but I’m hoping you can understand this. Not agree with me, merely understand. - isokadded on the 2025-04-23 16:03:43
- demo Amiga AGA Skywards by Darkage [web]
- Person A: “This prod doesn’t comply to the rules stated on submission form.”
Person B: “I didn’t know that. But… [~place wall of quasi intellectual text that goes in circles here~]”
Remember what I wrote about mental retardation before? All similarities to real persons coincidental. - isokadded on the 2025-04-22 22:17:40
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
The compositions are done properly, there’s decent transition between scenes, cohesion throughout, flow, etc. The show isn’t bad.
Excuse me for asking, but have you perhaps gone blind? Are you kidding me? This thing is going nowhere. There is 0 dramaturgy, it just drags on and on. Fly in, rotate, zoom, rotate, fly out. Repeat. This is what you call “flow” I guess. The collaged objects are poorly isolated with all kinds of jagged edges and rogue pixels all over the place. This you call “cohesion” I guess. The thing looks like something done on souped up Amiga 2000 (without video toaster) in Scala software circa 1992 by a rookie. Sorry, I’d analyze some more but my brain and eyes bleed from the idea of having to watch it through again. It’s human made slop, peppered all over with AI slop on top. - isokadded on the 2025-04-22 20:19:56
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
and as a deliberate provocation.
Methinks this too. As I thought of TM2. Performative art. What's sad about it all is that HackAndMagnify is not a part of the conspiracy but a genuine useful hack. Just like me. - isokadded on the 2025-04-22 13:33:38
- demo Amiga AGA Skywards by Darkage [web]
- Nah, it's probably just your imagination.
However.
I advise you to go see a doctor if you think you can hear mosquitos talk. Seriously dude, it could be something dangerous. - isokadded on the 2025-04-22 13:12:16
account created on the 2021-02-12 08:59:12