pixtur information 592 glöps
- general:
- level: user
- personal:
- first name: Thomas
- last name: Mann
- cdcs:
- cdc #1: Asdf
- cdc #2: No ambition by Quite & T-Rex [web]
- cdc #3: Vague by MadWizards [web]
- cdc #4: Fabula by MadWizards [web]
- demo Windows fr-060: tonikum by Farbrausch [web]
- Not sure about this production. I like the general look, but some of the repetitive editing and the image overlays were too much for my taste.
Still enjoyable, though. - rulezadded on the 2007-12-29 21:46:17
- demo Windows We Belong To This by mfx [web]
- it got better every time. I love the colors but the tunnel and sphere disturb.
- rulezadded on the 2007-12-29 21:39:58
- demo Linux Windows MacOSX PPC MacOSX Intel Aesthetic Distance by Youth Uprising
- Like it alot. (and I disagree with gargaj on glow about caches :) )
- rulezadded on the 2007-12-29 21:28:29
- 64k Windows 제목없음 by Limp Ninja [web]
- I liked the screenshot most. But the gantz graph bass rings are nice too :)
- rulezadded on the 2007-12-29 21:24:45
- 4k Windows Stallmeister by Pittsburgh Stallers [web]
- Wow! I dig the music.
- rulezadded on the 2007-12-29 21:08:44
- demo Windows Natural Grown Killer by Fulcrum [web]
- Liked it at the compo.
- rulezadded on the 2007-12-29 21:01:12
- demo Windows Sunny Ray by Guideline [web]
- Maybe a touch too long, but I still like it alot.
- rulezadded on the 2007-12-29 21:00:19
- 64k Windows the war is over by Quite
- Forgot about this one. Although don't like some of the rougher scenes, it is clearly a thumb up. The direction seems a little bit pointless, though.
The beginning clouds are awsome and the spotlight on the floor I sooo great, you could make a concept for a 64kb from this alone. =)
- rulezadded on the 2007-11-12 16:48:19
- demo Windows Coaxial by Core Dumped
- Well. Huge amount of work. I personally would consider investing less time in creating content and more time into polishing / syncing. Some things to start with:
- Never ever use ambient color (unless you know, what you are doing).
- Make lighting more suptile esp. with lense flares. (I know they are tempting :) )
- Vary the speed of your camera animations. Fast moving cameras will scenes make look small
- Do screenshots as eary as possible and then do overpaints / color variations in Photoshop until you are satisfied with your mockups. Only then start to reproduce your design goals in 3d. I doubt you will ever be able to develop a good color scheme in 3d. Probably get some references from flickr or deviant art and try to adapt their color schemes.
Your ingredients are good. Now keep on improving the mixture. (And don't listen to gloom. Although he *has* taste, he obviously does not how to motivate.)
- rulezadded on the 2007-11-12 16:34:29
- 256k Windows Dynamo by Adapt [web]
- Cool concept. Maybe you could reduce certain parameters (esp. colors) to more useful ranges and better options for syncing (the editing pace could vary).
- rulezadded on the 2007-11-12 16:16:29
account created on the 2002-09-02 08:38:48
