mudlord information 511 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: ViRiLiTY 3000th Release Cracktro by DBCdemo [web] & Chemical Reaction [web]
- cdc #2: MGC 2011 demo by Retroactive [web]
- cdc #3: Chiptunes 2013 by Quite & San
- demo C16/116/plus4 states united by Bauknecht [web] & The Electronic Knights
- On the stream, totally WTF :D
- rulezadded on the 2011-04-23 23:41:50
- 64k Windows Insert No Coins by Razor 1911 [web]
- Voted. :)
Best of luck. - rulezadded on the 2011-04-20 14:11:57
- wild Windows real pixel coding by Rgba [web]
- and thumb for nice concept. even if hyde said hugi did it a while back.
- rulezadded on the 2011-04-11 01:44:03
- wild Windows real pixel coding by Rgba [web]
- @las: because being ethical matters.
If he used Paint.NET we wouldn't have this issue..... - isokadded on the 2011-04-11 01:43:02
- demo Nintendo 64 MGC 2011 demo by Retroactive [web]
- Exin: That would be Factor 5. What they did for RS was just kickass.
Same with Rare. Though for some of their games, it punished the original HW in the process...(eg..Perfect Dark) - isokadded on the 2011-04-01 11:31:37
- demo Nintendo 64 MGC 2011 demo by Retroactive [web]
- Exin: So it does use the RCP for the nice terrain gen. Wicked :D
Quite surprised that it uses a tweaked Nintendo ucode..Still looks pretty nice. - isokadded on the 2011-04-01 02:57:34
- demo Nintendo 64 MGC 2011 demo by Retroactive [web]
- @sensenstahl : most likely uses custom video ucode. Hence no video.
Nice terrain generator. Marshall, doing all the generation on the RCP? - rulezadded on the 2011-03-31 13:19:07
- cracktro Windows LEGO Star wars 3 - cracktro by Skid Row [web]
- The people need to read the rezbook.
- isokadded on the 2011-03-25 17:04:03
- demo Amstrad CPC Batman Forever by Batman Group
- nice!!
- rulezadded on the 2011-03-23 18:10:38
- demo Windows Ceasefire (all falls down..) by Carillon & Cyberiad [web] & Fairlight [web]
- The only prod that scared me enough to exit it before it really ends because I thought the artifacts were due to my GFX card overheating.
Then I found out that the artifact simulation is intentional o.o
So, so scary, its cool. - rulezadded on the 2011-03-15 15:16:26
account created on the 2007-09-03 03:52:40
