noby information 7386 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: my bird-cage by jamm
- cdc #2: Caero by Plant & Electromotive Force [web]
- cdc #3: { by Downtown [web]
- cdc #4: Hätä by Da Jormas [web]
- cdc #5: hello:FRIEND by Fairlight [web]
- cdc #6: collektikum by Calodox
- cdc #7: Markov Chant by Limp Ninja [web]
- demo Windows Dopaminecraft by The Planet Of Leather Moomins [web]
- Like most Notch demos, not easy to get running on a GPU with 8 GB of memory or less, and even then it doesn't really run great even on an RTX 2080S.
Anyway, about the content. I really enjoy the "numedia" rendering style (except when it looks cheap and fixed-functionish) together with cinematic camera direction. The more cheerful and surrealist approach—which includes the music—is also welcome after a dozen of destop's motion-design-fests and ntsc's grimdark-dystopia'n'bass takes. Also the closeups to the bees are very reminiscent of the iconic visual in Stars: Wonders of the World =) - rulezadded on the 2020-04-17 20:49:14
- demo Windows Asahi by Futuris [web]
- Oh and also I really hate how the camera cuts through the geometry throughout the demo, that's super cheap looking. If 4k intros can do it so should UE4.
- isokadded on the 2020-04-17 20:22:54
- demo Windows Asahi by Futuris [web]
- Nice graphics assets and the utilization of UE rendering is certainly at least decent. Not really sure what the creative spark that brought this into the world was exactly though. An industrial setting with lots of neon/laser lights that look pretty through SSRs and wide bloom kernels together with cameras spinning around generic demo objects? Despite the high production values and cutting edge tech used this is among the most oldskool demos in the compo. It feels listless and lethargic, bereft of a purpose beyond shiny shader effects. This is a higher production value version of DEMO2 without a sense of irony or a pithy message.
I don't mind using UE4 (or Notch for that matter), but this is anything but forward looking or novel in my opinion. If the rendering engine was homegrown I would applaud the effort at least but alas. - isokadded on the 2020-04-17 20:21:49
- 4k Windows Deck II by LJ & Virgill [web]
- ps. I Also appreciate that the camera doesn't clip into the geometry even within the relatively complex, changing environment, while also being imposed by the size constraints. Same can't be said of certain UE4 demos in the PC demo compo.
- isokadded on the 2020-04-16 14:06:56
- 4k Windows Deck II by LJ & Virgill [web]
- This is better than Eisenerz—or any previous intro by LJ really—by quite a bit, and that's not saying a little. To me the biggest accomplishment here is the feeling of a closure, or possibly a well employed cyclic narrative, can't really tell which. While the formula is not too different than in the past, it works better in tandem with the setting of the intro. We know what a parking hall looks like, the way the space is interconnected and loops back into itself; the narrative does the same and enforces a feeling of entrapment effectively.
That's also not the only thing that rewards repeated viewings. Albeit being somewhat obvious towards the end, I definitely did not notice the pillars and other parts of the building shifting around along with the cuboids throughout the intro on my first couple viewings. Even though it happens in plain sight, our attention is guided elsewhere, and the effect is just subtle enough that it doesn't really register but subliminally, and further underlines the disorienting nature of urban spaces like these. Respect.
All of that on top of the usual accolades. The camerawork overall is just sublime; I can't find a single fault in it and there's plenty of details all over that I would've had hard time coming up with. The graphics are brilliant, having just enough detail in just the right places to convey the necessary level of realism. Yeah, sure, the specular highlights don't (always) align with the supposed light sources in geometry, but more important, especially in a category like this, is the impression of the lighting overall. (If you're bothered by this, you've been staring too much at "rendering" and not enough art.) The supposed discrepancy also works diegetically by, again, enforcing the disorienting nature of the environment; the way it misleads a person stuck within it. Could even be called Lynchian to some extent.
The soundtrack feels appropriate as well, very much akin to Neil Ollivierra's The Detroit Escalator Company project, and quite probably my favorite track in any of LJs intros to date. Overall the sound is much less characteristic of Virgill than usual, both in terms of song writing and flashy 4klang acrobatics. The more low key, subdued, even meditative and mantra-like approach is heavenly, and the visual direction is married together with it just the right way.
Lack of showiness is a virtue. A distance field too complex to spare a sufficient amount of bytes to present it in a worthy manner, or to construct a meaningful narrative around it rarely makes a worthwhile production. A lot of 4k intros suffer from this and it is one of the central things I try to be conscious of while making them. All of the best 4k intros in my opinion manage to strike a balance on this spectrum, and I there aren't many of them that hit so close to the sweet spot as Deck II does.
Best 4k released at Revision along with Horizon Machine from 2017. Goes onto my long list of future CDC entries. - rulezadded on the 2020-04-16 14:04:49
- 4k Atari VCS chp by Bunch of Craving Kids
- Amazing! compo favorite~
- rulezadded on the 2020-04-16 13:31:38
- 64k Amiga AGA Cubic Meditation by Software Failure [web]
- the usual fare, with the usual iterative evolution in quality
still curious to see how your intros would be with someone else's music =) - rulezadded on the 2020-04-16 13:02:29
- 64k Amiga AGA Breadbox by Appendix [web]
- not terribly interesting but if you want to take solace in something it's at least better than the nah-kolor one
- isokadded on the 2020-04-16 13:00:51
- 4k Amstrad CPC Square Roots by Vanity [web]
- there's beauty in you
- rulezadded on the 2020-04-16 12:50:07
- 4k Amstrad CPC Daymo of the tentacle by Pulpo Corrosivo & Praline & Arkos [web]
- cute pixels =)
don't know about them being scattered all over like that tho...? - rulezadded on the 2020-04-16 12:48:21
account created on the 2008-09-03 17:50:37
