bonzaj information 358 glöps
- general:
- level: user
- personal:
- first name: Michal
- last name: Staniszewski
- demo Windows Traction by Traction [web]
- Beautiful! But damn why it is so short? The scenes are very interesting. I think I'll show it to my differential geometry profesor :). I want to cooperate when there will be a sequel!! :D
- rulezadded on the 2004-12-29 23:46:56
- demo Windows fr-038: theta by Farbrausch [web]
- deadly crash on my R9700 Win2kSP4 1024 RAM Athlon XP1800+ Catalyst 4.12.
It stops when there is a scene with jumping tetrahedrons. I hope this will help You a bit. - isokadded on the 2004-12-29 23:39:44
- musicdisk Windows dark vault by enoughrecords [web]
- s_tec: and do you know the exact granulity of Sleep? It's completely useless. You must do it in separate thread that controls the display refresh rate with WaitableTimer or high precision Timer. Anyways I don't belive that hitchhikr had time to implement this in two days so just watch the scroller/gfx for some time and minimize it. Are you spending your time just for watching foobar's/winamp's interface? Not a chance.
Cheers - isokadded on the 2004-12-18 12:07:55
- musicdisk Windows dark vault by enoughrecords [web]
- really impressive for a two days of coding and gfx'ing. ps: You've chosen wisely I think that I'm not good at coding fast and stable interfaces. hmm maybe I'll look for a job at M$ :). Good work guys!! cheers
- rulezadded on the 2004-12-18 03:08:35
- demo Windows Lady Of Dark Autumn by Plastic [web]
- OK here it is The current version runs on ATI cards and GeForceFX6 cards. I've also found a bug that may be responsible for crushing on duckers machine. Well for geForceFX5 card owners and those who don't like the slow preprocessing stage there is a special version on our site with already precomputed coefficients. I'm in a hurry now so If any of You guys have a little time please make a link with my page to that file using "disk 5" downloading option. Thanks And bye!
asasel: quickly saying it is a realtime radiosity method for static scenes and dynamic lighting that is positioned on a distant sphere.
Cheers! - isokadded on the 2004-10-15 16:29:08
- demo Windows Lady Of Dark Autumn by Plastic [web]
- Hello, I must do a little delay with nVidia version. It's because GeForce5 actually does not support floating point buffers! I found that GeForce FX 5200 has no floating point pixel formats. And geForce6 support event ATI's floating point specification (It seems that ARB extension will be based on ATI's floating point extensions). So I must fix a little geForce6 version, and precalculate PRT on ATI card, store it and then use in geForce5 version. Give me just one more day :)
- isokadded on the 2004-10-14 10:00:35
- demo Windows Lady Of Dark Autumn by Plastic [web]
- OK the divx version is available on our web page.
- isokadded on the 2004-10-11 23:17:52
- demo Windows Lady Of Dark Autumn by Plastic [web]
- duckers and buzzie: tell me your system specs (driver and system)
hyde: it is not the first demo showing spherical harmonics lighting but I think first that actually computes PRT on the card.
dear plek: and what good do You do? :)
As for the usage - I think the only one that I can think up in this moment is just 64k intros...
because ... memory is cheap and You just get the second DVD for your game with all PRT on it :) - isokadded on the 2004-10-11 21:34:26
- demo Windows Lady Of Dark Autumn by Plastic [web]
- Oh Yes, this is of course 16s demo competition entry. Maybe this kind of compo will be more popular in the future? Still there is not enough productions of this kind to make a separate pouet group "16s demo"...
- isokadded on the 2004-10-11 02:47:35
- demo Windows Lady Of Dark Autumn by Plastic [web]
- Ok here it is. The "slow" loading means that your gfx card is doing a PRT computation (precomputed radiance transfer) and that is billions of operations. In the paper of P.P.Sloan "Fast,Arbitrary BRDF Shading for low-frequnecy lighting using spherical harmonics" they were using raytracing for PRT and it took them several hours to calculate it for 40K triangle mesh.
We're using simpler scanline method with different distribution of samples over sphere.
Well see it :).
nVidia users will have to wait till 13.10.2004 for their version (be patient). Divx version will be available sooner. Cheers to xenusion for his fast and brilliant help on this production! - isokadded on the 2004-10-11 02:21:50
account created on the 2004-01-10 18:26:29
