gfbtm information 66 glöps

- general:
- level: user
- personal:
- first name: Jakob
- last name: Sørensen
- 256b MS-Dos CITY 2 by Gunnars Farvebio [web]
- Thank you for your comments!
I know it look unfinished... and it's slow...
Btw..
I have a preview of the same effect here:
http://medlem.jubii.dk/gfbtm/edb/XYZVOXPreview.zip
Have fun.. - isokadded on the 2005-09-30 11:04:08
- demo Amiga OCS/ECS Lorteland by Q-Branch
- oh....
First, i'm sorry for the dirty language... sorry... I was 18 years old...
This was my first Amiga demo ever..
I tried to join Static Bytes as musician, but got rejected... then i tried on my own, made 2 intros in my own name and joined later QBranch. - isokadded on the 2005-07-18 10:10:22
- demo Amiga OCS/ECS The Final Cut by Q-Branch
- Thankyou, StanZ! The tune is approx. 12 minutes..
This demo was the last QBranch demo, since most members made a new group called Light.
(we later discovered that there already was a C64 group called Light too....)
At same moment i changed handle from Vedel to Kollaps..
- isokadded on the 2005-07-18 10:04:20
- intro Amiga OCS/ECS Utildisk Intro by Q-Branch
- What?? I didn't think this one existed anymore??
The scroll was cpu, since i didn't know the blitter very well back then... - isokadded on the 2005-07-18 10:00:10
- demo Amiga OCS/ECS Vedel by Q-Branch
- My second demo on Amiga.... before i joined any group...
- isokadded on the 2005-07-18 09:57:46
- demo Amiga OCS/ECS Acid by Q-Branch
- This demo competed at the RSI+TSL party in 1990.
We got no applause... just embarassing silence....:P - isokadded on the 2005-07-18 09:54:23
- intro Amiga OCS/ECS 3d plot by Q-Branch
- This was my first release after joining QBranch..
My first 3D attempt..! - isokadded on the 2005-07-18 09:51:14
- 64k MS-Dos/gus tp5 intro by Cascada
- I still think these shadows are impressive!!
I couldn't believe my eyes when it was shown at tp95..
- rulezadded on the 2005-05-10 13:17:45
- demo Amiga OCS/ECS Cube-O-Matic by Spreadpoint [web]
- Blittermiracle is a blitterrotating technique a bit like sinusscroll and blitterzoom, but more tricky... It can't make perspective... only parallelograms and only max 90 degrees distort(skew)..
The demo from Storm (Blitterdisaster?) was only the sinus-scroll technique, bllitting vertical lines. It was even more simple, but a good fake.
But Cube-o-matic was the first real texturemapper, drawing pixel by pixel. It was a true chock! It was the impossible thing!!
- rulezadded on the 2005-05-04 10:01:01
- demo Amiga OCS/ECS MegaDemo 2 by Crionics
- I remember at the bigscreen when the inside-cube and shadowvectors were shown... it was silent and everybody were breathless.... a special atmospere.
This demo was and still is a technical milestone! - rulezadded on the 2005-05-04 09:31:34
account created on the 2003-10-17 08:27:27