ryg information 824 glöps
- general:
- level: user
- personal:
- first name: Fabian
- last name: Giesen
- portals:
- slengpung: pictures
- cdcs:
- cdc #1: VARIFORM by Kewlers [web]
- cdc #2: Ceasefire (all falls down..) by Carillon & Cyberiad [web] & Fairlight [web]
- demo Alambik borg by Rez [web]
- difficult, but not impossible.
- rulezadded on the 2010-03-13 01:35:42
- invitation Windows fr-033: like there's no tomorrow by Farbrausch [web]
- zavie: because #033 is exactly halfway between #025 and #041. (also, we've been wanting to fill that hole for ages).
the "water" is intended to be the "sea of noise" from the end of debris, not a proper water effect (trust me, if we were aiming for water, it wouldn't look this bad no matter what). guess we shouldn't have changed the color, but it looked so.... gray :) - isokadded on the 2010-03-03 20:47:05
- invitation Windows fr-033: like there's no tomorrow by Farbrausch [web]
- convert object to bsp, add random splitting planes, extract polyhedrons :)
- isokadded on the 2010-03-02 13:36:52
- invitation Windows fr-033: like there's no tomorrow by Farbrausch [web]
- zeroshift, i spent the last 6 weeks replicating the quirks of various mesh loaders, old werkkzeug versions and material systems and getting everything to work. because the one thing all of the "recycled" demos have in common is that they weren't done with wz4 :)
- isokadded on the 2010-03-02 02:12:58
- invitation Windows fr-033: like there's no tomorrow by Farbrausch [web]
- try installing the latest d3d end-user runtime, maybe (http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3). we included the relevant dlls but haven't tested whether it actually works on machines that don't have the right runtime, since we don't have any such machines here :)
- isokadded on the 2010-03-02 01:56:20
- wild Wild fr-01: lifestyle 600 by Farbrausch [web]
- it was some months ago. we had a small party wiith our friends in hamburg. :)
- isokadded on the 2010-01-28 08:54:37
- demo Windows fr-062: the cube by Farbrausch [web]
- nystep, didn't you read any of the posts here? no raymarching whatsoever. these are triangles.
- isokadded on the 2010-01-11 21:01:29
- demo Amiga OCS/ECS The Benderlyser by Undertakers
- "homies" :) - straight outta' stade!
- isokadded on the 2010-01-02 14:47:09
- demo Windows fr-062: the cube by Farbrausch [web]
- oh, this is not a showreel, just a particularly sparkly one trick pony :)
- isokadded on the 2009-12-31 11:29:15
- demo Windows fr-062: the cube by Farbrausch [web]
- navis: basically a straight implementation of the ideas in the "starcraft 2 effects and techniques" paper (http://www.docshare.com/doc/195415/StarCraft-II-Effects-and-Techniques). i'm not really happy with my implementation though, it's pretty sloppy in places and gobbles up too much gpu time.
- isokadded on the 2009-12-30 20:39:49
account created on the 2000-11-27 00:51:09