tomkh information 378 glöps
- general:
- level: user
- personal:
- first name: Tomasz
- last name: D.
- demo Windows Coronoid by Still [web]
- It's all fine, you did a good job, nice to have a release and so on... but generating close to random noisy mesh using even "perfect tools for it" (that say let's you do it just few clicks plus some kind of soft-modifier to drag "spikes") is not impressive for me. Why? Precisely because it's easy/cheap. And this content is cheap - even in pure artistic terms. Now, if this mesh would be generated in real-time and say animate/morph in real-time - it would do.
- isokadded on the 2015-03-30 13:55:56
- demo Windows Coronoid by Still [web]
- @psenough: thanks. It doesn't have to be this way though. I like a spirit when there is both in one demo - impressive code plus let's say no compromise/restriction on design.
Maybe it's just a matter of learning how to cooperate better to create something like this.
Also I might be doing terrible PR job/too emotional arguments over here, but that was my initial and only point. And I back off for now, as I've hit post limit long time ago. - isokadded on the 2015-03-29 18:58:08
- demo Windows Coronoid by Still [web]
- @psenough: yeah, I don't even know why I'm "tilting at windmills" over here. This demo is nice, good enough, I just found it shocking that people are calling it "one of the best"... and to be honest that demotivates me to do any work on a demoscene. Maybe that's why I'm defending my statement so eagerly.
- isokadded on the 2015-03-29 18:40:06
- demo Windows Coronoid by Still [web]
- @noby: I can agree that means justifies the end if your goal is purely aesthetical effect. And it's true that it is a kind of ethos for people like me (probably not even all coders) to generate "stuff" out of a code (possibly animate with a code as well) - and it is more impressive for me if somebody is doing similar stuff with an interesting artistic results and good real-time performance. So for me what counts is more like a good balance between artistic beauty and the code behind it when it comes to demos, and yes, it is subjective. Moreover, if I want to enjoy things in pure aesthetical sense I usually watch fully pre-calculated movies - and actually it would be nice to have good quality abstract content as movies as well i.e. the computer generated part in Tron Legacy is a good example, way nicer than this "thing" to me, although it would be nice to have more things like that, as a movie or real-time, but as you said - truly without imposing any restrictions.
- isokadded on the 2015-03-29 17:55:46
- demo Windows Coronoid by Still [web]
- @noby (again): but I can agree with you that restrictions are bad. The thing is having pre-generated asset is a restriction to me (i.e. you end up with a static scene, you can always call it "artistic choice" though, but I just don't buy it).
And again sorry for using the wrong l-word (my big bad over here). - isokadded on the 2015-03-29 16:50:33
- demo Windows Coronoid by Still [web]
- @tomaes: I agree, "lamer" is reserved for other things (the one you mentioned), sorry.
@noby: I just state my honest crtique here, if you don't like it, please also calm down. - isokadded on the 2015-03-29 16:10:44
- demo Windows Coronoid by Still [web]
- So I was digging a little in the demo assets, and unfortunately I have found out that even two main "effects" - floating noisy blob and the terrain (that everybody is drolling so much about) near the end are all modelled using external tools (like 3dsmax or Maya), not even "ttool".
I did this render straight out of Maya using .FBX attached:
I mean seriously... that's just two objects you have there that could be easily generated with a code and you model it like total lamers (sorry, but that's exactly what it is in a demoscene terms) and then some respected folks over here call it "the best demo since 10 years". No words. I'm very disappointed by the state of the demoscene nowadays. - sucksadded on the 2015-03-29 15:27:22
- demo Windows Coronoid by Still [web]
- @pixtur: thanks! Its partly fault of my profile on pouet, it should be updated just now. I still hold my views, but I totally agree that only talking is cheap, so not so proud about myself here;) I cannot promise much, but I hope to do some new real-time stuff as well. Either way - great work with the ttool, it is a true inspiration. I was doing few 2d/3d/even text editors myself (as a hobby), so I know how much work it takes to get something that others can use and actually want to use.
- isokadded on the 2015-03-25 00:17:54
- demo Windows Coronoid by Still [web]
- @Navis: sure, it's me, thanks. I just realized proper credits was not added to it (already sent a request to pouet). I didn't do much on a demoscene since then - usual reasons, life, job etc... except recently playing with 3d fractal surfaces (it's not working in real-time, yet ;))
- isokadded on the 2015-03-23 21:19:31
- demo Windows Coronoid by Still [web]
- And to be more precise: I kind of trying to follow @Navis and @smash over here (when they did all the code+most design, and maybe added some music on top), of course not as good results (yet), but it kinds of bothers me that they start to lose faith in "one man show" ;)
- isokadded on the 2015-03-23 20:44:26
account created on the 2005-08-04 10:07:42
