keops information 9966 glöps
- general:
- level: gloperator
- personal:
- first name:
- last name:
- cdcs:
- cdc #1: Megademo by Red Sector Inc. [web] & The Clumsy Creepers
- cdc #2: Cuddly Demos by The Carebears [web]
- cdc #3: Megademo by Dragons
- cdc #4: megalo demos by Wild Copper
- cdc #5: The Union Demo by The Union
- cdc #6: Fantasia by Dune & Sector One [web]
- cdc #7: The B.I.G. Demo by The Exceptions
- cdc #8: Stargoose Cracktro by ST Computer Service & The Blade Runners
- intro Atari ST The last intro by Overlanders [web]
- The last intro from OVR and also the first prod by Ziggy Stardust (who later released MUCH BETTER demos :)
- isokadded on the 2004-12-19 11:58:08
- demo Windows Syncroniz by Filax
- filax: not bad for a first prod.
Don't let a few people ruin your motivation :) - rulezadded on the 2004-12-19 01:40:43
- intro Atari ST The Compil III Intro (Spinballs Intro) by Fallen Angels
- release date is 1990 or 1991.
- isokadded on the 2004-12-16 14:29:43
- Atari ST Amazine #3 Slideshow by Mad Vision
- C-rem was already a skilled pixeler at that time ;)
- rulezadded on the 2004-12-16 13:37:52
- intro Atari ST ST Connexion intro by ST Connexion
- Nice for its time. Weird color scheme though :)
- rulezadded on the 2004-12-15 12:21:51
- cracktro Atari ST MOT Cracktro by The Replicants [web]
- Made in 1989 when Fury joined The Replicants if I am not mistaken but released only one year later it seems.
Using the MOST original fonts ever ;) - isokadded on the 2004-12-14 16:42:56
- cracktro Atari ST Mercs by An Cool [web]
- Forgot the thumb up :)
- rulezadded on the 2004-12-14 13:23:06
- cracktro Atari ST Stargoose Cracktro by ST Computer Service & The Blade Runners
- Dubmood: it USED thrust music :)
- isokadded on the 2004-12-14 11:47:01
- intro Windows DBFADTRO by Dark Bit Factory [web]
- 370 fps (gf4ti + 1700xp)
Forget the "opengl" part in my message by the way, I don't know why I wanted your stuff to be opengl ;)
Whatever API you're using, try to limit the framerate with vertical sync anyway. - isokadded on the 2004-12-14 01:58:07
- intro Windows DBFADTRO by Dark Bit Factory [web]
- It runs way too fast here. You should either force OpenGL vertical sync or make time-based animation.
(see your advanced opengl drivers settings and disable Vsync to see what I'm talking about) - isokadded on the 2004-12-14 01:23:40
account created on the 2004-01-03 02:42:17
