KK information 519 glöps
- general:
- level: user
- personal:
- first name: Krzysztof
- last name: Kluczek
- 64k Windows Zoom 3 by AND [web]
- I should have thumbed this up ages ago.
- rulezadded on the 2005-03-16 00:20:03
- demotool Windows ksynth by K-Storm [web]
- Some thoughts:
1. Example file doesn't seem to be showing too much power of this tool.
2. I prefer standard C, D, E... to do, re, mi... in trackers. ;)
3. It would be cool if music was embedded into the example instead of being stored in separate file.
4. It's quite hard to tune anything using frequency slider (which should probably be renamed to "period").
5. Looking at the mapfile, it doesn't seem to be a synth for 1-4k, so it definitely should offer something more than it offers now.
Anyway, as you said, it's first version, so no thumb so far and I'm waiting for next releases. - isokadded on the 2005-03-10 01:49:49
- demo Windows fr-038: theta by Farbrausch [web]
- Cool demo, but not really jawdropping (at least for me). Great code and fine music and visuals, but I think I have different taste.
Gargaj: Did you really put all these machines into 64k synth and managed to make it run in real-time? Great job! :) - isokadded on the 2005-02-19 01:36:30
- 64k Windows Seen As FR-019 by wiCkeDz
- Yes, I agree with this, but usually coders can't do art and artists can't code, so using some kind of tool in the middle is the only solution for this. Of course it's best when both coder and artist are on the same group, but some artists just can't find one (as it was the case here).
Anyway, I fully agree that breaking limits of the tool is very different from breaking limits of hardware/OS you are running and that's the reason I'm writing a demotool on my own now. - isokadded on the 2005-02-14 17:29:20
- 64k Windows Seen As FR-019 by wiCkeDz
- Well, then accuse farb-rausch (and many other demogroups) of using demotools. All artists should die because they can't code, right?
This isn't a rip for me, because he haven't claimed at any point that demo contents are his own creations. All this demo has to say is "I can handle .werkkzeug1 well" and it shouldn't be considered anything more. Some originality would be really cool, but I can live without it. This guy was just showing his .wz1 skills and did his job well. If you can do something better in .werkkzeug1, then go thumb it down (but post a link to your .wz1 prod along with your thumb). If not, then try thinking about what this demo was really going to show and base your vote on this.
I agree that demo making is about being creative and presenting demo skills in such way wasn't best idea, but well. Thumb up, because of quality of his work, not content. - rulezadded on the 2005-02-14 04:19:10
- 8k Windows testk
- I think it's quite OK as a test prod. It would be cool if there was a bit more content in it. Synth is quite nice, but needs still some work (sawtooth seems to be heavily aliasing). Also I haven't found any kind of infofile on it. I'm saying this not to demotivate you, but to give you some hints what to work on. Good luck in your future prods.
- isokadded on the 2005-02-13 16:36:33
- 96k Windows Project: Snowblind 96K Teaser by .theprodukkt
- xeNusion: Yes, I want .kkrieger final. ;)
- isokadded on the 2005-02-09 11:45:15
- 96k Windows Project: Snowblind 96K Teaser by .theprodukkt
- * "not much info"
- isokadded on the 2005-02-09 10:47:21
- 96k Windows Project: Snowblind 96K Teaser by .theprodukkt
- I thought the point of releasing trailers was to show at least a few screenshots or videos from the game engine (unless they are using .werkkzeug3) or tell what the game will be about. This seem to be just saying "our game will be cool!" while providing now much info about it. Anyway, it's quite cool and nice to see and I wish you more chances for doing what you like for money. ;)
- isokadded on the 2005-02-09 10:45:43
- diskmag Windows Hugi #30 - Scene Substance by Hugi [web]
- Gargaj: Turning off preview? ;)
- isokadded on the 2005-02-06 07:39:45
account created on the 2005-01-01 20:37:09
