keops information 9809 glöps
- general:
- level: gloperator
- personal:
- first name:
- last name:
- cdcs:
- cdc #1: Megademo by Red Sector Inc. [web] & The Clumsy Creepers
- cdc #2: Cuddly Demos by The Carebears [web]
- cdc #3: Megademo by Dragons
- cdc #4: megalo demos by Wild Copper
- cdc #5: The Union Demo by The Union
- cdc #6: Fantasia by Dune & Sector One [web]
- cdc #7: The B.I.G. Demo by The Exceptions
- cdc #8: Stargoose Cracktro by ST Computer Service & The Blade Runners
- intro Atari ST panic by Paulo Simoes [web]
- Well, I think you misunderstood my point, which probably lacked some kind of diplomacy in my first post. I did not say it sucked at all, I merely said that I failed to be totally amazed since it used a lot of old (well known) tricks.
Sure, in 2005 the Atari ST hardware is still the same, but a certain amount of knowledge has been built up ever since the first Atari demos showed up and those old tricks fail to impress me nowadays ;)
Still, the replay rout still seems nice (especially if it had been done in 1991!), otherwise I would not have given it a thumb up despite my straightforward remark ;)
By the way, there have been so many "bigscroll-fullscreen-soundtrack" screens back in 92/93, especially in demos such as the Europeans Demos (which featured something like 10 screens all looking alike), with various replay routs, frequencies, etc, that somehow I don't enjoy them anymore.
Still, I hope you'll release new stuff in the future and I'm certainly not the one who will complain about the fact that some people still enjoy coding and releasing stuff on the good old Atari ST ;)
Keep up the good work. - isokadded on the 2005-02-19 15:28:59
- intro Atari ST panic by Paulo Simoes [web]
- ljbk: thx for explaining us Atari tricks devised in the late 80's :)
1. For the "try to do it before you say..." part, I guess we (Equinox) worked on and released enough soundtracker things 14 years ago and we're done with by now. I guess this allows me at least to share my thoughts about soundtracker replay routs on the Atari ST. I'm not interested in coding such things nowadays but I totally understand and respect people who still do :)
2. For your info, this background distortion effect was already used in the Cuddly Demos (April 1989, TBC's Megascroller screen). ULM never invented that thing. Ulm later created another distortion technique using syncscroll AND also using this old trick to animate the background.
3. As I said, those sprites almost don't take any cpu time, they also use an old trick first used in the Cuddly Demos again and in the Sowatt demo (Sync's screen, also in fullscreen, 1989) as far as I remember.
4. Now, this leaves the rest of the cpu time for the soundtrack replay and this in fullscreen moreover, which means no cpu time wasted using timers.
I did not say it was "piss easy to do", I just said I didn't find it impressive at all in 2005, sorry. And I gave it a thumb up so stop whining now :) - isokadded on the 2005-02-19 13:23:25
- 64k invitation Windows "Kings of the Playground" - Evoke 2004 64k invit by Equinox [web]
- Peta & Myco: We tried to make something totally different from the usual 64k intros and invitations, in accordance with Evoke 2004 flyer and theme, trying to bring forth fun and happiness: http://2004.evoke-net.de
Now, I'm not the one to say whether it's "overrated" or not and I'm not even sure to know what it means in that case anyway. That the general feedback does not suit YOUR taste?
If you expected some usual softsynth technoid music with the usual envmapped abstract shapes, poetry, planets (hello BoyC ;), perlin noise and blur or glow then indeed it must have been quite a disappointment and I totally understand that. But again, this is not what Evoke invitation's concept was supposed to be about.
However, if all this is what you expect to see when launching a 64k intro then our next one might please you. It will feature all the basic ingredients (or not) you're accustomed to seeing in the mainstream 64k intros, even the use of an introtool.
Well, no, not the introtool, some people here would be far too happy to nag me about it ;) - isokadded on the 2005-02-18 19:21:43
- cracktro Atari ST Colonels Bequest Cracktro by Delight & Delta Force [web]
- and the thumb because it was a cool intro :)
- rulezadded on the 2005-02-17 02:18:50
- game Atari ST Atari STe Penta by Paradize [web]
- Damn, nobody ever asked a disk image ONLY as a MAIN download link...
We only emphasized that a second download link with a disk image (and autoboot) for non atari people who are just curious would be just fine to help them discovering Atari releases, nothing else. - isokadded on the 2005-02-16 17:49:02
- demo Alambik borg by Rez [web]
- poor little crybaby, rez gave you a thumb down therefore you give him 2 with your fake acocunts? you're so pathetic...
- isokadded on the 2005-02-10 20:26:29
- demo Alambik borg by Rez [web]
- Nice double vote in a row by Skarab and his fake account, Bouga.
- isokadded on the 2005-02-10 20:19:26
- demo Atari ST Hallucinations by Reservoir Gods [web]
- Nice one. It gets a little bit repetitive after a while but it's still a very cool demo.
- rulezadded on the 2005-02-10 17:22:44
- demotool Atari STe Atari Falcon 030 Atari TT 030 Ultimate Tracker 2.5 by Virtual Xperience
- The very last version of the trackers series by Equinox & The Black Cats.
This one was quite unusual since it ran as a Gem application or a desk accessory on Atari STE (slow on this one), MegaSTE, Falcon and TT.
Avalaible replay frequencies: 6.25 kHz, 12.5 kHz, 25 kHz and 50 kHz (>STE)
Sourcecode included (as in the original version) - isokadded on the 2005-02-10 13:38:54
- 64k BeOS Linux MS-Dos Windows Jizz by The Black Lotus [web]
- :)
- rulezadded on the 2005-02-09 16:09:30
account created on the 2004-01-03 02:42:17
