tomaes information 6064 glöps
- general:
- level: user
- personal:
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Super Luxus Package Of Luv by mfx [web]
- cdc #2: mush ca by TB2 [web]
- cdc #3: ninja in a box by The Planet Of Leather Moomins [web]
- cdc #4: deities by mfx [web]
- cdc #5: HBC-00004: Field Trip by ½-bit Cheese [web]
- cdc #6: Vokawardoai by Satori [web]
- cdc #7: Dansa In by Hack'n'Trade
- 1k JavaScript Particle Party by Desire [web]
- Quote:
Yeah, cause this works.
(but holy crap is it noisy. Like someone down-sampled it to 2bit and mixed it with a bucket of white noise. Don't know what's up with that. :D) - isokadded on the 2015-03-11 16:04:42
- 1k JavaScript Particle Party by Desire [web]
- Yeah, cause this works.
And it's using:
Code:// Create a ScriptProcessorNode with a bufferSize of 4096 and a single input and output channel var scriptNode = audioCtx.createScriptProcessor(4096, 1, 1); console.log(scriptNode.bufferSize); - isokadded on the 2015-03-11 16:00:15
- 1k JavaScript Particle Party by Desire [web]

^^ No errors as far as I can tell. On the GPU side, everything is working as expected.- isokadded on the 2015-03-11 15:48:50
- 1k JavaScript Particle Party by Desire [web]
- Quote:
what does this test give you?
A 404, because you br0ked the URL. ;) (or pouet did)
Other than that, it looks good:
Quote:passes: 208 failures: 0 duration: 0.71s
Interestingly, there are 10 failures on FF, where Audio works just fine. - isokadded on the 2015-03-11 15:32:24
- 1k JavaScript Particle Party by Desire [web]
- ^^ That version performs a lot better on both FF and Chrome. Still no audio in Chrome though.
- isokadded on the 2015-03-11 15:15:32
- 1k JavaScript Particle Party by Desire [web]
- Quote:
WebGL MAX parameters support
Max Vertex Attributes: 16
Max Varying Vectors: 28
Max Vertex Uniform Vectors: 1024
Max Fragment Uniform Vectors: 1024
Max Fragment Texture Image Units: 16
Max Vertex Texture Image Units: 16
Max Combined Texture Image Units: 32
Max 2D Texture Size: 8192
Max Cube Texture Size: 8192
Max Texture Anisotropy: 16
Point Size Range: 1 - 1024
Line Width Range: 1 - 1
Max Viewport Dimensions: 8192 - 8192
Max Renderbuffer Size: 8192
Framebuffer Red Bits: 8
Framebuffer Green Bits: 8
Framebuffer Blue Bits: 8
Framebuffer Alpha Bits: 8
Framebuffer Depth Bits: 24
Framebuffer Stencil Bits: 8
Framebuffer Subpixel Bits: 4
MSAA Samples: 4
MSAA Sample Buffers: 1
Supported Formats for UByte Render Targets : RGBA RGB
Supported Formats for Half Float Render Targets: RGBA RGB
Supported Formats for Full Float Render Targets: RGBA RGB
Max Multiple Render Targets Buffers: 8
High Float Precision in Vertex Shader: 23 (-2^127 - 2^127)
Medium Float Precision in Vertex Shader: 23 (-2^127 - 2^127)
Low Float Precision in Vertex Shader: 23 (-2^127 - 2^127)
High Float Precision in Fragment Shader: 23 (-2^127 - 2^127)
Medium Float Precision in Fragment Shader: 23 (-2^127 - 2^127)
Low Float Precision in Fragment Shader: 23 (-2^127 - 2^127)
High Int Precision in Vertex Shader: 0 (-2^24 - 2^24)
Medium Int Precision in Vertex Shader: 0 (-2^24 - 2^24)
Low Int Precision in Vertex Shader: 0 (-2^24 - 2^24)
High Int Precision in Fragment Shader: 0 (-2^24 - 2^24)
Medium Int Precision in Fragment Shader: 0 (-2^24 - 2^24)
Low Int Precision in Fragment Shader: 0 (-2^24 - 2^24)
Supported Extensions: ANGLE_instanced_arrays
EXT_blend_minmax
EXT_frag_depth
EXT_shader_texture_lod
EXT_sRGB
EXT_texture_filter_anisotropic
WEBKIT_EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_compressed_texture_s3tc
WEBKIT_WEBGL_compressed_texture_s3tc
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBKIT_WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBKIT_WEBGL_lose_context
WebGL Renderer: WebKit WebGL
WebGL Vendor: WebKit
WebGL Version: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Shading Language Version: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Unmasked Renderer: ANGLE (ATI Mobility Radeon HD 4500/5100 Series Direct3D11 vs_4_1 ps_4_1)
Unmasked Vendor: Google Inc.
The info I get from the test mentioned above. I guess the low precision int/float values trigger some fallback? - isokadded on the 2015-03-11 14:48:15
- 1k JavaScript Particle Party by Desire [web]
- Extremely slow in Chrome (and no Audio either). Tolerable speed (5 fps? Audio works though) in Firefox. Usually WebGL stuff works faster in Chrome, but not this time. :/
- isokadded on the 2015-03-11 11:56:49
- cracktro Commodore 64 FC Intro by Future Crew
- Quote:
190 blocks for this crap?
Just for the record: It's ~20 blocks. That includes a fairly big tune, the logo, a custom charset and a bit of scrolltext. Still a bit on the heavy side for a 1980s cracktro, but reasonable. - isokadded on the 2015-03-10 12:45:14
- 256b MS-Dos above by Sensenstahl
- Very 16bit console-RPG-intro-like (just imagine the credit overlays). Really neat looking design 0.25k :)
- rulezadded on the 2015-03-09 10:54:40
- 1k game JavaScript IMPOSSIBLE ROAD by Ribbon [web]
- Managed 36 so far. :)
Pretty good looking game, but I think the size of the circle (sphere :) obfuscates the view of the road ahead too much, which seems more like a hindrance and gameplay fault than an intended feature. - rulezadded on the 2015-03-08 21:55:49
account created on the 2001-04-07 08:30:48
