tomkh information 346 glöps
- general:
- level: user
- personal:
- first name: Tomasz
- last name: D.
- demo Windows Coronoid by Still [web]
- @psenough: yeah, I don't even know why I'm "tilting at windmills" over here. This demo is nice, good enough, I just found it shocking that people are calling it "one of the best"... and to be honest that demotivates me to do any work on a demoscene. Maybe that's why I'm defending my statement so eagerly.
- isokadded on the 2015-03-29 18:40:06
- demo Windows Coronoid by Still [web]
- @noby: I can agree that means justifies the end if your goal is purely aesthetical effect. And it's true that it is a kind of ethos for people like me (probably not even all coders) to generate "stuff" out of a code (possibly animate with a code as well) - and it is more impressive for me if somebody is doing similar stuff with an interesting artistic results and good real-time performance. So for me what counts is more like a good balance between artistic beauty and the code behind it when it comes to demos, and yes, it is subjective. Moreover, if I want to enjoy things in pure aesthetical sense I usually watch fully pre-calculated movies - and actually it would be nice to have good quality abstract content as movies as well i.e. the computer generated part in Tron Legacy is a good example, way nicer than this "thing" to me, although it would be nice to have more things like that, as a movie or real-time, but as you said - truly without imposing any restrictions.
- isokadded on the 2015-03-29 17:55:46
- demo Windows Coronoid by Still [web]
- @noby (again): but I can agree with you that restrictions are bad. The thing is having pre-generated asset is a restriction to me (i.e. you end up with a static scene, you can always call it "artistic choice" though, but I just don't buy it).
And again sorry for using the wrong l-word (my big bad over here). - isokadded on the 2015-03-29 16:50:33
- demo Windows Coronoid by Still [web]
- @tomaes: I agree, "lamer" is reserved for other things (the one you mentioned), sorry.
@noby: I just state my honest crtique here, if you don't like it, please also calm down. - isokadded on the 2015-03-29 16:10:44
- demo Windows Coronoid by Still [web]
- So I was digging a little in the demo assets, and unfortunately I have found out that even two main "effects" - floating noisy blob and the terrain (that everybody is drolling so much about) near the end are all modelled using external tools (like 3dsmax or Maya), not even "ttool".
I did this render straight out of Maya using .FBX attached:
I mean seriously... that's just two objects you have there that could be easily generated with a code and you model it like total lamers (sorry, but that's exactly what it is in a demoscene terms) and then some respected folks over here call it "the best demo since 10 years". No words. I'm very disappointed by the state of the demoscene nowadays. - sucksadded on the 2015-03-29 15:27:22
- demo Windows Coronoid by Still [web]
- @pixtur: thanks! Its partly fault of my profile on pouet, it should be updated just now. I still hold my views, but I totally agree that only talking is cheap, so not so proud about myself here;) I cannot promise much, but I hope to do some new real-time stuff as well. Either way - great work with the ttool, it is a true inspiration. I was doing few 2d/3d/even text editors myself (as a hobby), so I know how much work it takes to get something that others can use and actually want to use.
- isokadded on the 2015-03-25 00:17:54
- demo Windows Coronoid by Still [web]
- @Navis: sure, it's me, thanks. I just realized proper credits was not added to it (already sent a request to pouet). I didn't do much on a demoscene since then - usual reasons, life, job etc... except recently playing with 3d fractal surfaces (it's not working in real-time, yet ;))
- isokadded on the 2015-03-23 21:19:31
- demo Windows Coronoid by Still [web]
- And to be more precise: I kind of trying to follow @Navis and @smash over here (when they did all the code+most design, and maybe added some music on top), of course not as good results (yet), but it kinds of bothers me that they start to lose faith in "one man show" ;)
- isokadded on the 2015-03-23 20:44:26
- demo Windows Coronoid by Still [web]
- BTW I must have missed that...
Quote:If you think demoscene is only about "technical depth", well that's a perfectly valid point of view. If you had any track-record, I might even agree.
Thanks for using your popularity as an argument and not even checking if I actually have any track-record. It's not much, I agree, but I try my best, in a "coder do everything" spirit, so obviously, not as popular as some celebrities over here. - isokadded on the 2015-03-23 20:14:04
- demo Windows Coronoid by Still [web]
- @psenough: It definitely opens up a discussion and is a hint for other demomakers to maybe actually put even more effort into design, tooling, compositing etc... AFAIK usual demotools (I'm not that much of a fan, but I've seen some 64k, werk-zueg etc..) have very basic event synchronization, curve editing, etc... so yeah - we can do better here! And this is a good example.
Which is a kind of optimistic conclusion.
And guys, I don't hate it and I didn't thumb this down, just I think it is not yet "there" and I think you could possibly create something way better in the future and for a bigger audience, i.e. by adding more tech-stuff. - isokadded on the 2015-03-23 18:07:27
account created on the 2005-08-04 10:07:42
