raer information 2343 glöps
- general:
- level: user
- personal:
- first name: Horst
- last name: Baerbel
- cdcs:
- cdc #1: VIP 2 by Popsy Team [web]
- cdc #2: Live Evil by Mandula [web]
- cdc #3: Hyperventilation by Byterapers [web]
- cdc #4: the fulcrum by Matrix
- cdc #5: Fairytale by Traction [web] & Brainstorm [web]
- cdc #6: receptor by TBC
bbs posts 3374 posts
- NEXT EMPIRE TRIBUTE WEEK 2009 (general)
- new screen recommendations. 1280x1024 on my 19" crt is starting to annoy me (general)
- Breakpoint 2009 - Everything is under control (parties)
- BRAINSTORM-BRAINSTORM-BRAINSTORM-BRAINSTORM (general)
- a topic about graphics cards again (sorry) (general)
- a topic about graphics cards again (sorry) (general)
- a topic about graphics cards again (sorry) (general)
- a topic about graphics cards again (sorry) (general)
- a topic about graphics cards again (sorry) (general)
- a topic about graphics cards again (sorry) (general)
- a topic about graphics cards again (sorry) (general)
- Move to Evoke 2009! (general)
- Breakpoint 2009 - Everything is under control (parties)
- Best VESA graphics card? (general)
- Random image thread (residue)
- Drakensang 3D engine vs. ryg.chaos.bonzaj 3D engines (general)
- Random image thread (residue)
- Direct3D vs OpenGL. It's official, d3d is worse!! Click to see *PROOFS* (general)
- Blending on modern hardware? (general)
- Augmented reality, artoolkit-like code/websites (general)
- Augmented reality, artoolkit-like code/websites (general)
- Direct3D vs OpenGL. It's official, d3d is worse!! Click to see *PROOFS* (general)
- Direct3D vs OpenGL. It's official, d3d is worse!! Click to see *PROOFS* (general)
- Renormalization without pixel shaders or cubemap? (general)
- Integer VS Fpu (general)
- OpenGL/GLSL texture coordinates. (general)
- OpenGL/GLSL texture coordinates. (general)
- OpenGL/GLSL texture coordinates. (general)
- OpenGL/GLSL texture coordinates. (general)
- OpenGL/GLSL texture coordinates. (general)
- OpenGL/GLSL texture coordinates. (general)
- OpenGL/GLSL texture coordinates. (general)
- Win32 API coding: A Wrapper class for Window Creation (general)
- Win32 API coding: A Wrapper class for Window Creation (general)
- Win32 API coding: A Wrapper class for Window Creation (general)
- OpenGL/GLSL texture coordinates. (general)
- Win32 API coding: A Wrapper class for Window Creation (general)
- I miss the Watcom C-Compiler... (general)
- Random "when game was done rite" thread. (general)
- Random "when game was done rite" thread. (general)
- First demo you ever saw/remember (offtopic)
- OpenGL 3.0 (general)
- Playstation 1 era Software development methodologies? (general)
- Random image thread (residue)
- Random image thread (residue)
- pouet.net server for applications, programs, utilities, games, etc. (general)
- twittering sceners (offtopic)
- Random image thread (residue)
- Playstation 1 era Software development methodologies? (general)
- video sequences in demo part2 (general)
account created on the 2003-05-07 17:05:00
