JAC! information 1574 glöps
- 256b Linux xorchitecture
- Wow, that looks beautiful. And while such sounds are typically annoying, they really fit here.
- rulezadded on the 2021-08-16 01:18:18
- demo Amiga OCS/ECS Wolf Lava by The Electronic Knights
- Very enjoyable. Consistent color scheme. The music is really fitting very well and I actually like the free-spinning BPL pointer transitions.
- rulezadded on the 2021-08-16 01:02:08
- demo Windows sp04 - Geiler Hydrant by Spacepigs [web]
- Made my day. Watched it 3 times now. Love the whole idea, the changes in the music, and the sync.
- rulezadded on the 2021-08-01 02:03:45
- invitation Animation/Video We Have Lost The Party by Tristesse [web]
- "Actual numbers may vary" - brilliant, totally made my day!
Great prod, actually deserves and own compo :-) - rulezadded on the 2021-07-27 01:37:35
- demo Amiga OCS/ECS RULE 30 by Andromeda [web]
- I am always amazed to see people come up with new fresh ideas on OCS and other old machines. The fade effects and the hexagonal kaleidoscope are great. Very well done with an extremely atmospheric tune that immediately takes you back to the days when Amiga was new.
- rulezadded on the 2021-07-22 00:27:17
- 256b Atari ST A Link Between Worlds by Sync [web]
- This readme is worth the quote.
Quote:.sS - A LINK BETWEEN WORLDS - Ss.
a SYNC production
256 byte intro for SOMMARHACK 2021
v1.1
It's easy to output graphics to the
screen when size-coding, as long as
you use built in TOS primitives.
But where's the fun in that.
The font used for this intro is a
BlueSTar creation, and is exactly
the same as used in {Closure} and in
our Audio Sculpture v1.5 cracktro.
The text is 30 characters long. The
characters used from the font are
7 lines high. This means the graphics
alone uses 210 of the allowed 256
bytes. The code needed to output to
the screen and to set up palette and
interrupts would need another 58 bytes
(highly highly optimized).
210+58 is 12 bytes over the limit.
We did not want to change the idea.
We did not want to change the text.
The intro thus contains an extremely
optimized packer, with some similarity
to lz77. The depacker takes 26 bytes.
The packed graphics uses 164 bytes
instead of the original 210. 58 plus
164 plus 26 is only 248 bytes, the
missing 8 are needed to handle where
to depack to.
In a 256 byte intro sizecoding compo
saving 10% on the graphics including
the size of the depacker is a big win.
And that's the technical challenge
motivating the release of this intro.
Now go download what we link to :)
/Troed of SYNC
v1.1 released two days after the compo
fixes a TOS 2.06 depacking corruption
- thanks goes out to ggn
- rulezadded on the 2021-07-22 00:07:50
- demo Commodore 64 Wild Freespin by Reflex [web]
- The idea is awesome, the live presentation is great, and technique of streaming the pixels from the drive is just ace - as is are the pre-recorded screens. Hats off, and congrats for the already safe Meteoriks Award :-)
- rulezadded on the 2021-07-09 23:37:31
- demo Atari ST MOTUS by SMFX
- Totally missed this one. Great work, wonderful transitions, and color choices backed by a 505 tune that makes you feel great.
- rulezadded on the 2021-06-28 00:03:33
- Atari ST Atari STe MMoDA 0x0A - la beauté cachée des laids - by pépé production [web]
- Download does not work here for me
- isokadded on the 2021-06-13 21:46:07
- intro Amiga OCS/ECS Fearless or more by Resistance [web]
- The STA after the LDA in the printlogo is missing but other than that this is really cute. If only shader showdown was like that :-)
- rulezadded on the 2021-06-13 21:41:14
account created on the 2003-03-30 13:23:16
