tomkh information 346 glöps
- general:
- level: user
- personal:
- first name: Tomasz
- last name: D.
- demo Windows Coronoid by Still [web]
- @1x: come on, it's all over now, it's not worth going back to it anymore... in fact I have changed my mind and I can clearly see you respect honest criticism (which intially I thought you don't, after I was put under fire a little bit). So Alex, now I have to apologize you personally for acting like a "demoscene police" - my bad.
On the other side, it is true, that I do not pereceive some things as a positive trend, such as pre-computed stuff, but it is my opinion only (sorry, if most people are not interested, I should keep it lower profile) and I agree that I shouldn't discard a demo, because of that (for Lifeforce I was talking about one scene only, actually even one effect - fluid-like particle animation). - isokadded on the 2015-04-02 21:05:13
- demo Windows Coronoid by Still [web]
- @pixtur: thanks, it was also merely an overreaction to pop-culture bs in a recent blockbusters I've watched and the general state of "cg art", nothing personal. When I see explosions and hear "wooh" sounds everywhere it really acts on my nerves, sorry. As for revision I won't be there, but I am definitely up to participate and hopefully contribute something to "Deadline".
- isokadded on the 2015-04-01 15:21:58
- demo Windows Coronoid by Still [web]
- @jco: I apologize for insulting parts, trust me, this critique cost me a lot of emotions/health as well...like shit why I even started :(
- isokadded on the 2015-04-01 02:48:36
- demo Windows Coronoid by Still [web]
- @jco: guys, if you say I am troll I give up. the only reason I am so eagerly defending my rather simple opinion over and over again is you cannot handle _any_ critique - I am a little bit harsh, yes, but not _that_ harsh. It's amazing. So please continue your self-admiration circle, no wonder demoscene is such an artistic niche.
- isokadded on the 2015-04-01 01:42:25
- demo Windows Coronoid by Still [web]
- @introspec: oh, so "critical thinking" is so immature these days? Do you have anything to contribute to my short discourse about art, form and technique or you are just annoyed that somebody is sharing his opinions in a comment section that is supposed to be exactly made for this purpose?
- isokadded on the 2015-04-01 00:08:39
- demo Windows Coronoid by Still [web]
- @navis: agreed, painting is not a reality, from Van Eyck, Botticelli, Caravaggio to Van Gogh, Monet, Klimt, Chagall and so on... form vs content, all supported with a great mastery and technique! I actually really like what you are doing - for example: a schematic tree in front of red city-skyline with fluid-like particles in "Lifeforce" is a genuine code-driven demo art to me - a great combination of form, technique and expression. And this sunrise on ice "wooh wooh" scene is some mediocre attempt to capture Interstellar+Riddick kind of "epic" bullshit-emotion-squeezers, easily resonating with infantile-mindset, no wonder so greatly applauded.
- isokadded on the 2015-03-31 21:50:28
- demo Windows Coronoid by Still [web]
- @navis: It looks like fbm+modifier to me, additional "mesh complexity" may come from simplification that was applied afterwards, so they didn't have to implement lod for just this one shot.
But sure, I understand it is because of time constraints, just one can do better nowadays, for example: it would be nice to see something on par with CG movies, like this Crematoria planet I've posted (that looks surprisingly similar, especially later in the movie when the sun goes up with a big "woooh" sounds) - why not aim higher? - isokadded on the 2015-03-30 19:11:56
- demo Windows Coronoid by Still [web]

(from Chronicles of Riddick, Crematoria)- isokadded on the 2015-03-30 16:37:17
- demo Windows Coronoid by Still [web]
- It's all fine, you did a good job, nice to have a release and so on... but generating close to random noisy mesh using even "perfect tools for it" (that say let's you do it just few clicks plus some kind of soft-modifier to drag "spikes") is not impressive for me. Why? Precisely because it's easy/cheap. And this content is cheap - even in pure artistic terms. Now, if this mesh would be generated in real-time and say animate/morph in real-time - it would do.
- isokadded on the 2015-03-30 13:55:56
- demo Windows Coronoid by Still [web]
- @psenough: thanks. It doesn't have to be this way though. I like a spirit when there is both in one demo - impressive code plus let's say no compromise/restriction on design.
Maybe it's just a matter of learning how to cooperate better to create something like this.
Also I might be doing terrible PR job/too emotional arguments over here, but that was my initial and only point. And I back off for now, as I've hit post limit long time ago. - isokadded on the 2015-03-29 18:58:08
account created on the 2005-08-04 10:07:42
