Scali information 957 glöps
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- 64k Windows We Were ! by Razor 1911 [web]
- Crest: Like I said, the spirit was doing things that were seemingly impossible.
My point is... if people could do it on 7 MHz computers 10 years ago, why the hell do you need a 3D accelerator AND 300 MHz or more now, for the exact same shit?
That means that the code is some orders of magnitude worse than code written 10 years ago, so shame on you!
As for pushing the limits, you can still do that these days. Doom 3 is a nice example, don't you think?
And after Doom 3, there will be another game to push the next generation of hardware.
Problem with the scene is just... most coders suck. As this intro clearly shows.
Coders like that can't push any limits no. Because they don't know how to code. - isokadded on the 2002-12-04 11:18:02
- 64k Windows We Were ! by Razor 1911 [web]
- Erm "running in 1 frame" means that every frame that the CRT draws, is a fresh one, aka full-framerate.
Not 1 fps. On Amiga this meant 50 fps. This demo drops well below 50 fps in that part, and the part after the first interference.
Then again, only oldskoolers would know that terminology.
And come on... "On my P4 2.8 this runs smooth"... Erm duh? This shit ran smooth on my A500. There's nothing that should be CPU-intensive about the entire demo, for anything Pentium and up. Even without 3d acceleration. So really, it sucks. - isokadded on the 2002-12-03 21:44:11
- 64k Windows We Were ! by Razor 1911 [web]
- Nobody said it had to be DOS.
Point is... these oldskool demos were cool because they had the tightest code you could imagine. They did things on the old machines that totally amazed everyone.
Doing the same stuff 10 years later, with 3d accelerators, CPUs that are 1000x as fast, and STILL getting worse framerates than the originals, does not strike me as 'oldskool'.
I think the word 'lame' is better.
To me, oldskool spirit is pushing the machine to the limits.
This just... sucks.
Not because it's Windows... But because you can do this stuff, in Windows, on a 486, in software. Piece of cake.
With these system requirements, they should have done more, a LOT more.
The flag-scroller part doesn't even run in 1 frame on my XP1800+. SHAME ON YOU!
Again, that is NOT oldskool. That is lame. - isokadded on the 2002-12-03 20:06:19
- 64k Windows We Were ! by Razor 1911 [web]
- Requirements:
~~~~~~~~~~~~
PII-300 Mhz or better
DirectX 8.1 or later
3D Accelerator Card
64 MB RAM
========
SHAME ON YOU!
You know, 99% of that demo has been done before, on A500...
Which means:
68000, 7 MHz
No 3D acceleration
512 kb memory
Learn to code, or give up. - sucksadded on the 2002-12-02 11:28:34
- demo Amiga AGA Nexus-7 by Andromeda [web]
- Very good
One of those early accelerated A1200 demos.
Some really nice effects in here. - rulezadded on the 2002-11-06 20:01:28
- demo MS-Dos Holistic by Cascada
- Wow, this was added only now?
This is a really good demo people, one of those hi-tech objectshows.
Does some nice texturemapped objects, gouraudshading, and speed and accuracy were good for its time.
Shame it crashes on 'fast' PCs (I think you need an actual 486 to run the entire demo, my Pentium didn't work anymore). - rulezadded on the 2002-11-03 05:01:55
- demo Windows Nature v2.0 by Threepixels [web]
- Really different, really beautiful.
- rulezadded on the 2002-10-25 15:41:45
- demo Windows Dream Equation by Floppy
- Hey, this is actually really cool :)
- rulezadded on the 2002-10-22 10:49:20
- demo MS-Dos machines of madness by Dubius
- I don't know why I haven't commented this yet, because this prod ROCKS!
Absolute code-porno! - rulezadded on the 2002-10-22 10:36:25
- musicdisk MS-Dos Inferno by Pentagon
- Ah yes, these songs have been playing on my PC for hours and hours back in the day :)
(on my GUS ofcourse :) - rulezadded on the 2002-10-20 20:34:49
account created on the 2001-09-20 02:13:18