AlienTech information 403 glöps
- general:
- level: user
- personal:
- first name: Massimiliano
- last name: Scarano
- portals:
- demozoo: profile
- cdcs:
- cdc #1: MegaDemo 2 by Crionics
- cdc #2: Truckstopper by Pacific
- cdc #3: Cheesy listening by Alcatraz [web] & Rebels & Offence [web]
- game Amiga OCS/ECS Cyberwolf preview by Dekadence [web]
- @britelite
OK, you don' t know me.
I would have many things to express about the last happenings, anyway I am going to keep it for myself, have no other choice. - isokadded on the 2019-06-02 21:52:17
- game Amiga OCS/ECS Cyberwolf preview by Dekadence [web]
- @britelite
OK I see. - isokadded on the 2019-06-02 21:38:33
- game Amiga OCS/ECS Cyberwolf preview by Dekadence [web]
- @britelite
This would have been a thumb up, without Hexagon = fake account of Sir and I guess you know it very well.
Anyway, can I ask you if you plan to release the game in the future, or it is yet another programming exercise?
Ciao! - isokadded on the 2019-06-02 20:51:14
- cracktro Amiga OCS/ECS Dragon Fighter by Divina
- I like it.
- rulezadded on the 2019-06-02 16:19:41
- demo Amiga AGA Chineasthetik by Scarab [web]
- @StingRay
Thanks for the explanation.
I guess the c2p is only the final stage of the rendering pipeline.
Do you think other optimizations are possible at early stages?
I was also meaning a code entirely written for the 040.
Thanks to the pipeline, after a write access to the memory, the 040 can actually execute other instructions which don' t access memory (the so called "free instructions"), without waiting for the previous write to complete, if the code to run is in the cache.
This basically means that when copying data from fast to chip ram, it is also possible to perform a processing of data, without additional time.
Do you think the speed would benefit from it? - isokadded on the 2019-06-01 14:01:41
- demo Amiga AGA Chineasthetik by Scarab [web]
- @StingRay
It would be actually cool to see a version optimized for 040 where the cpu caches are not that limited (like in 020, 030) (...). - isokadded on the 2019-06-01 09:58:49
- demo Amiga AGA Chineasthetik by Scarab [web]
- @StingRay
Not only me noticed a bit of slowness, too bad because the prod is interesting.
A way to improve it could be to reshape the code to take advantage of the cpu cache memories.
Or just raise the requirements (060). - isokadded on the 2019-06-01 09:00:27
- intro Amiga OCS/ECS Parcade
- Very advanced, well done.
I am also living a revival of the golden years :) - rulezadded on the 2019-05-31 21:34:07
- demo Amiga AGA Artifictional by Secretly!
- Kind of weak.
- sucksadded on the 2019-05-31 20:28:49
- demo Amiga AGA Chineasthetik by Scarab [web]
- Slow code, the rest is quite OK.
- sucksadded on the 2019-05-31 20:15:29
account created on the 2014-11-28 19:25:35
