EvilOne information 53 glöps
- general:
- level: user
- personal:
- first name: Sascha
- last name: Salevsky
bbs posts 272 posts
- D3D9 on Windows 10 (general)
- GetTickCount on Windows 10 (code)
- I want to suck your brain! (general)
- Random Thread Reloaded (residue)
- Dual Contouring Help (code)
- Dual Contouring Help (code)
- Dual Contouring Help (code)
- Dual Contouring Help (code)
- Dual Contouring Help (code)
- Dual Contouring Help (code)
- Dual Contouring Help (code)
- does ZX Spectrum platform needs to be subdivided? (general)
- How big can be 3D map? (code)
- How big can be 3D map? (code)
- Programmable matter demoscene? (general)
- Effects in demos that you don't know how they work (code)
- The very last D3D9(Ex) question ever! (code)
- The very last D3D9(Ex) question ever! (code)
- blob bounding box (code)
- fix me beautifull (general)
- blob bounding box (code)
- I would like to know more about Destop (offtopic)
- Random "work in progress" shots (general)
- UAV/SSBO instead of vertex buffers? (code)
- UAV/SSBO instead of vertex buffers? (code)
- UAV/SSBO instead of vertex buffers? (code)
- UAV/SSBO instead of vertex buffers? (code)
- What text editor & operating system is everyone using? (general)
- Random line of code thread (code)
- three.js but for c/c++? (code)
- DXGI fullscreen butthurt. (code)
- questions on 4k music generation (music)
- DXGI fullscreen butthurt. (code)
- Demoverse = Demoscene as Metaverse... (residue)
- FAST Racing NEO by Abyss (general)
- Random "work in progress" shots (general)
- UNder-Construction Again. Second ATW Party. December 27-28-29 Germany (parties)
- UNder-Construction Again. Second ATW Party. December 27-28-29 Germany (parties)
- UNder-Construction Again. Second ATW Party. December 27-28-29 Germany (parties)
- UNder-Construction Again. Second ATW Party. December 27-28-29 Germany (parties)
- Random "work in progress" shots (general)
- headache (residue)
- Scripting language? (code)
- Scripting language? (code)
- Scripting language? (code)
- Scripting language? (code)
- Random Thread Reloaded (residue)
- sdcc zx spectrum problems (code)
- Random "work in progress" shots (general)
- D3D11 abstract those darn resource views (code)
account created on the 2002-07-22 17:19:54