yzi information 944 glöps
- general:
- level: user
- personal:
- first name: Yrjö
- last name: Fager
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Dope by Complex [web]
- cdc #2: Second Reality by Future Crew
- cdc #3: State of the Art by Spaceballs [web]
- cdc #4: darkroom by Stellar [web]
- 4k Commodore 64 Effects by Lethargy
- Excellent. Many effects and a groovy tune, really a high point of a good compo.
- rulezadded on the 2022-12-05 00:13:55
- demo Commodore 64 Born in the Savo by ICE
- It shows respectable attitude, "I was born in Savo, but I will try to fix it."
- rulezadded on the 2022-11-26 02:05:30
- 4k Windows Demowall by Yzin Humppatehdas
- Maali: post links so I can verify!
- rulezadded on the 2022-10-03 17:57:31
- 4k Windows Fluorescence by LJ
- Great stuff. I think the drums are kind of unneeded and out of line with the rest of the tune, in style and in quality.
- rulezadded on the 2022-10-02 20:47:12
- 4k Windows Demowall by Yzin Humppatehdas
- Technical info. It's a two-pass shader, with pass 1 generating the "demo effects" into an offscreen texture buffer with feedback etc. and pass 2 doing a path tracer that utilizes the offscreen buffer. The path tracer calculates 100 rays per pixel, each ray with 1 randomly placed mid-air bounce towards the projector for the dust effect, and then a maximum of 4 regular wall bounces after that.
You can do this in Compofiller Studio with the settings like this
[x] Time uniform
[ ] Prev. fr. to texture
[x] 2nd pass
[x] Neg. time on 2nd pass
So when you do NOT activate "previous frame to texture", but you DO activate "second pass", then you have only the result of the first pass in the texture, and the result of the second pass only goes to the screen output, leaving the offscreen buffer untouched. Which makes the feedback rotozoomer possible. The second pass uses negative time instead of fixed 0, so that you can have independent action happening both in the offscreen texture buffer and the screen output.
The avant garde music was meant for a different kind of prod, and I started making one, but it ended up like this instead, and I didn't have enough time to make a new soundtrack for the visuals. - isokadded on the 2022-10-02 18:08:58
- demo Windows Chickens from Outer Space by Royal Belgian Beer Squadron [web]
- concept art! and a compo entry too
- rulezadded on the 2022-09-19 18:05:07
- demo MS-Dos Area 5150 by CRTC & Hornet [web]
- I forgot to say, the music is totally awesome. I've made some 1-channel tweeter demo tunes, and the stuff here is state of the art level.
- isokadded on the 2022-08-14 00:06:05
- 4k Windows Stahlbeton by LJ & Virgill [web]
- teräsbetoni - taivas lyö tulta
- rulezadded on the 2022-08-13 16:45:04
- demo MS-Dos Area 5150 by CRTC & Hornet [web]
- you don't often see demos with new hack tricks these days
- rulezadded on the 2022-08-13 16:43:35
- 4k procedural graphics Windows Plane, Hills, and House
- with proper music this could be "plane, hills, house and house"
- rulezadded on the 2022-08-13 16:41:58
account created on the 2008-08-13 10:06:16