4gentE information 161 glöps

- demo Windows Anamie by Hack'n'Trade & Razor 1911 [web]
- <3
- rulezadded on the 2025-04-26 14:47:29
- 256b MS-Dos obscura by Sensenstahl
- <3
- rulezadded on the 2025-04-26 14:39:54
- demo Amiga AGA Skywards by Darkage [web]
- Oh, the thing progresses I see.
First it was “the scene dies if it doesn’t use AI”.
Now it’s “we’ll proclaim critique nazism”.
Way to go guys. - isokadded on the 2025-04-26 11:00:55
- demo Amiga AGA Skywards by Darkage [web]
- Please do elaborate.
- isokadded on the 2025-04-24 12:37:59
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
And now they've brought out the popcorn to watch people blinded by AI hate catching the bait.
You actually may have a point here. Let's bring in AI to obscure the fact that this is a low effort crap (not talking code here because I don't know shit about that).
Like, the AI controversy could be the only thing keeping this slop above sewage water level. - isokadded on the 2025-04-24 11:51:39
- demo Amiga AGA Skywards by Darkage [web]
- To keep the overall score below 0. ;-)
- isokadded on the 2025-04-24 11:41:14
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
How strange that facet and critikill didn't start on the oldschool graphics compo...
Right? I was like, where are f*ck are these Gods of gfx this year?
Instead they decided, oh we'll just do this demo thing. How brave.
Thing is, if what Bonefish wrote is correct, they stepped in it with this demo too, and I'm waiting for reaction from Revision.
Quote:I'm sure the authors laughed their asses off at that misshapen octopus and decided to include it because of rather than in spite of those blatant quirks.
Sure. That's why they failed to fill in the AI checkbox on submission form. - isokadded on the 2025-04-24 09:44:52
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
...I think the context is being lost. Professionally, the use of AI will be determined by market criteria, such as public/customer acceptance or cost reduction...
This!!! I couldn't agree more. That's why I try to avoid bringing IRL into our hobby. However, let me try to answer some things @Iridon brought up, and then I'll quit with the IRL stuff.
@Iridon:
Quote:And I don’t see any soul selling into this.
Picture this. Remember how I said a that a small minority of my colleagues did this soul-selling. This is one case: my old colleague of 20+ years snatched a nice paying gig from a young designer by offering 100+ crappy AI solutions to the client. Young designer guy offered 3 very good solutions but got dismissed. Bombarding uneducated client with sheer volume to win a gig is a lousy tactic, this is what I meant by "soul selling" and I told him so. Now, imagine a world where clients demand 100+ solutions (in which they can't recognise quality because, well that's why they are hiring you). So, you know what the best solutions are, hell you even know that in most cases you can come up with ONE best solution based on your experience, but you are forced to offer 100+ lousy ones in order to land a gig. Of course, you can't make 100+ of anything without AI. So you're forced into it. This world is coming. You decide whether you like this situation.
While I'm at it (IRL shit) I'll repeat what I wrote here on Pouet in some other thread a year or so ago, but I see not all acters are the same here, so please bear with me and take my apology for boring you all:
I'll speak about a field I know pretty well. We had great graphic design locally in 70s and 80s. Early 80s were the highlight. It was the time of rulers, letraset and an odd computer here and there. When computers matured, became user friendly, all that went to shit. You know the drill; starts with clipart, goes through slapping 6 fonts on one page, ends with all those bevels&embosses, dropshadows and whatnot. It took graphic design 10-15 years to recover. 10-15 lost years. The dark ages. Because barbarians tore down Rome. Then it took those barbarians 10-15 years to learn not to be barbarians. Finally we have good design again. And now the techbros expect us to watch it unfold all over again with no pushback. Must we see it torn down all over again by the new barbarians, must we again wait for them to learn? Must we pause the natural progress and wait for the graphic design field to pick up where it left before the onslaught? Every new technology firstly abuses the field it penetrates because it brings people that don't understand the field, the opportunists with it. I can understand that these cycles are perhaps "the way of the world" and that they cannot be stopped, but excuse me for not applauding. Sorry, I'm done with dragging IRL in here. - isokadded on the 2025-04-24 07:48:48
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
I refer to people who has worked professionally for say 10+ years in the field of games, architecture, previz, movies, books and magazines.
So, you’re refering to me. Make that 30 years. One less than The_Sarge up there. I won’t say that I don’t have a few old friends and colleagues that voluntarily sold their soul to the devil, I’ll say they are a thin minority. What bothers me immensely is when I see people in my line of work whom I know to actually despise this tech and who see all its downsides and shortcomings being forced to work with it because it’s the latest business buzzword. - isokadded on the 2025-04-23 21:47:49
- demo Amiga AGA Skywards by Darkage [web]
- @Iridon:
And then there are those who suddenly found out they were in fact talented artists in the past year or two. ;-)
Quote:…its most novice and aspiring artists who bash AI art…
Again, I disagree. Quote contrary in my experience. But maybe we’ve been swimming in different echochambers.
For example, have you seen the C64 artists initiative regarding AI and openness of artistic processess? Very few novice artists signed that paper.
Also, it’s not thoroughly clear what do we mean by “bashing”. - isokadded on the 2025-04-23 17:45:03
account created on the 2021-02-12 08:59:12