Navis information 710 glöps
- general:
- level: user
- personal:
- first name: Nauza
- last name: Putra
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Timeless by Tran
- cdc #3: Cronologia by Cascada
- cdc #4: B10 by Satori [web]
- demo Windows Sommerville by Nuance [web]
- Sorry this seems to be a collection of really bad ideas, very badly executed.
There is almost no saving grace in this demo that borrows very heavily from very popular productions from ASD and Farbrausch. How could anyone think this was a good idea is beyond me.
The execution is below expectations as several design and technical errors are made:
* Same old over-saturated coder's colours
* Same old "lets blur everything to hell" and post-processing flare overlays that obstruct view. The whole thing looks like it is rendered on a 320x240 buffer and scaled up with a cheap bilinear filter.
* Particles intersecting with geometry in plain view.
* Overdone vignetting that spoils any sense of immersion, by shouting "you are still watching a rectangular screen".
* The kinect effect was ok, although there is a stray pixel at the bottom left; which means that you can now "see" the rectangular frame of the animating sprite.
The whole feeling that I get from this demo is that it would kind of work in 2004 but not any more. At least that's my opinion.
- sucksadded on the 2011-04-27 11:02:20
- demo Windows PC-05: Flux by Panda Cube [web]
- Three unconnected scenes make this demo:
* A pulsating hexagon floor (the new cubes?) with some slow moving objects that escaped a mind's eye video. The over-saturated purple colours and the amount of blur/fake FOV doesn't really help. There are moments where everything goes too dark, then back to purple overdose.
* Then it cuts to generic industrial setting with robotic arms with flat screens on them. This part is very well done but is so derivative - how many times have we seen the very same setting (with actually the very same group names greeted?).
* Then there is an orange/black "blade runner" city which looks quite stunning. If only it had some action and if only the demo was based on it. Right now it feels like an afterthought. It's a shame, this part could have lifted the demo.
On the positive side, the music is fairly pleasant and serves its purpose.
I'm not following Panda Cube so I'm not sure if this is a step forward or what. But I'll give it a piggie. - isokadded on the 2011-04-27 10:44:44
- demo Windows We Crave Sustenance by PlayPsyCo [web]
- Good people of PlayPsyCo, please read the following as constructive criticism:
This demo does not measure up to your good standards, at least as demonstrated in Phon and Camden town and previous intros. For the following reasons:
* It is painfully derivative, a poor man's Ether, The ballet dancer and even Frameranger. The effects in these demos were artistically understated, unassuming and in perfect balance with the surrounding environment. Here is they are just used as a filler in a 3D flyby transition. And to give you a more solid example, consider your walker: in 'dancer' it really feels like it is some sort of an exotic alien that is probably 500 meters tall and is after you as soon as it regains balance. Here it is feeble, with its tiny thin legs, living in an empty environment with no other element on screen to draw a comparison of relative sizes. Without the help of an inspired camera this thing could be squashed by somebody's foot. It is supposed to be a mean machine but I never get this feeling.
* So many objects that have no purpose in the scene other than to add more unneeded visual complexity. For example there are some floating potatoes and wobbling ribbons that intersect and then some weird looking billboarded flowers. In the same scene. For what purpose exactly? what does this try to show? Is this the natural (earthly) world vs the robotic? because to me it looks like a mash-up of routines and shaders for the sake of making it look complex.
* Saturation/Intensity levels too strong. Too bombastic but leaves you with an empty feeling.
* The postprocessing effects are way overused. The visual scratches are probably trying to hide something and the FOV is just blurring out half of the background.
* I find the music predictable and going nowhere but I understand this can be very subjective.
Anyway, almost not a sucks but not a rulez either. But I understand why people had fun watching this. Once. - isokadded on the 2011-04-27 00:59:56
- demo Windows numb res by Carillon & Cyberiad [web] & Fairlight [web]
- Numb res is good. Easily the best in the compo and the best demo production of the year so far.
For me what makes it great is not only the graphics or the music but also the timing/ambience. It is 6 minutes. Does it feel more than 3? no. It is unassuming in taking its time to develop at the start. And when you get the fade out in the middle (and audience think that it is over) BAM! more to come.
I like the music very much... I wonder where they will take us next, after Socrates and Mike Oldfield. What's left in your dad's vinyl record collection, maybe some early Genesis? Try "Selling England by the pound" from 1973, it's quite good actually.
The demo does run very, very slow on my machine. And this is the problem I have with this: I bet that you can have 90-95% of the effect by taking many shortcuts. I only say this because I've seen other similar "liquidy" stuff that look 90% as real as this yet they run much faster on the same machine. I may be talking out of my arse now but:
Take Magellan. Cut out all the coder's colours and concentrate on replicating some of the effects from numb res. Would it work? yes, no?
- rulezadded on the 2011-04-26 15:52:17
- demo Windows Sommerville by Nuance [web]
- crash at load time.
- isokadded on the 2011-04-26 10:35:41
- demo Amiga AGA Human Traffic by Ghostown & Loonies [web]
- Potential makers of demos take note. This is how to make a kick ass production!
- rulezadded on the 2011-04-26 10:31:10
- 64k Windows Pandora by Brain Control [web]
- Pretty massive. Remember this is 64k. As a demo, it probably wouldn't work.
- rulezadded on the 2011-04-26 10:26:40
- demo Windows Monstra Kosa by Satori [web]
- well I'm a fan and this is the only demo from the compo that I'd watch many times again!
- rulezadded on the 2011-04-25 13:29:57
- 4k Windows D - Four by Ctrl-Alt-Test [web]
- @Lord Graga: oh well I may have been a bit harsh. Not intended. Maybe I've forgotten how it feels to be young and on the pull :-)).
Anyway thumbs up for something that was at least memorable... but it's too late now. - isokadded on the 2011-04-25 13:04:04
- demo Windows fr-081: .frOzen by Farbrausch [web] & Rebels
- god that small C64 screen. What the hell was that all about? Top spot in my "most misplaced design items ever" list.
Makes "winnerdemo" (remember that?) look like a TBL masterpiece by comparison. - isokadded on the 2011-04-25 10:14:31
account created on the 2001-07-13 06:11:11
