vibrator information 364 glöps
- general:
- level: user
- personal:
- first name: Vib
- last name: Rator
- 1k Windows untraceable by TBC
- twisted and super-rad
- rulezadded on the 2010-03-22 21:37:51
- game Windows Penis Pong by Gert 3000
- a thumb up for the penis bong! and for all penises in the world!
- rulezadded on the 2010-03-20 13:55:42
- 512b JavaScript JSpongy by Ribbon [web]
- wow. this is REALLY SLOW on firefox and REALLY FAST on chrome. hat off to the v8 engine.
btw, did i mention i once saw the v8 guys in person? it was when i worked for google.
thay all wore shirts with "V8" printed on them in gigantic size. there's some team & product identification for you!
unfortunately, much of the rest of google is not nearly as cool as that team. :[ - isokadded on the 2010-03-19 23:31:02
- 256b MS-Dos sekman by Devrecı [web]

that cube demo should definitely get its own pouet thread.- isokadded on the 2010-03-19 01:08:21
- musicdisk Windows Nintendo DS Brainstorm Annual 2010 by Brainstorm [web]
- screw the interface, use winamp. some really sweet tracks in there! i think i'll be listening to this for a few days.
- rulezadded on the 2010-03-18 19:19:01
- 256b MS-Dos Neon Station by Digimind
- Digimind/rrrola: Could one of you masterminds maybe share his sources with us? That would be extremely cool.
Although probably us mortals won't grasp how it works anyway. :)
i find two questions particularly intriguing:
-how is the maze generated? seems fairly complicated, with multiple layers, tunnels, corners and such.
-how is camera movement calculated? i figure it's maybe quite simple: constant-speed y-rotation, y pos maybe just goes up and down at fixed speed, and x/z movement is also cleverly constructed in some way.
camera path does seem to vary slightly with each iteration. it never touches the wall anyway which i find particularly amazing.
incredible piece of work. - isokadded on the 2010-03-18 18:07:33
- 256b MS-Dos sekman by Devrecı [web]
- how does this even work? good ol' raycasting?
one of the other intros (devreci2) seems to feature subpixel-accurate antialiased transparent objects. how is that even possible?!???!!! - rulezadded on the 2010-03-18 17:44:07
- demo Commodore 64 Sharp by Fairlight [web] & Instinct
- amazing
- rulezadded on the 2010-03-15 12:31:48
- demo Commodore 64 lcp memories by Fairlight [web] & Instinct
- just wow.
- rulezadded on the 2010-03-15 12:17:22
- invitation Commodore 64 Fuusiå invitro by Extend & Svenonacid
- Quote:
maybe if there would be more time we could of done some kind of emu detection routine which wouldn't allow you to see the hidden part if the invitro would be running on emu.
what would that be supposed to be good for? punish those who maybe just don't have a real c64? or just prefer to watch on emu? as an artist, why would you deliberately screw a part of your audience? that is not scene spirit. - isokadded on the 2010-03-15 11:32:39
account created on the 2009-01-31 14:35:40
