bonzaj information 358 glöps
- general:
- level: user
- personal:
- first name: Michal
- last name: Staniszewski
- demo Windows welcome to 4sceners.de by Marshals & Merregnon Studios [web] & 4Sceners.de [web]
- the best marshals production for sure!
- rulezadded on the 2005-09-04 14:57:12
- demo Windows Final Audition by Plastic [web]
- damn how many people already said in that prod - update the drivers to minimum catalyst 5.8 - read the previous posts before thumbing down.
And the need of EXT_framebufferObject is in shadowmapping and wglShareLists bug on ATI cards. I hope that everything is clear for You now. - isokadded on the 2005-09-03 16:14:33
- demo Windows interceptor by Black Maiden [web]
- I'm looking forward to see the next demo of this team. I think Pandur Is one of the best scene mech modeller right now. There is only one thing in this demo that I don't like. One of the anims is repeated - he he take this word as an advice - If You don't have anymore stuff to put into the "hole" in your demo - just make couple of camera shots that shows only some parts of a model. The natural sense will cheat the spectator, and leave him with the feeling that he was watching different stuff all the time :P. Visual cheating rocks :D.
- rulezadded on the 2005-09-03 14:33:56
- demo Windows Final Audition by Plastic [web]
- NeARAZ - I have 1024 drawing calls in this scene, but in openGL this is no problem. I think that the problem lies within big vertex shader (which could be a smaller but I figured out a second faster method just before the party). I'm scaling the trees in Z coordinate in vertex shader. And some parts of that shader could be precomputed in model. Next, The whole tree is right now a big object in the scene - and The tree should use an instancer - It means that every part of the tree should have a bounding box and then frustum culling would be a great idea to speed things up. I'll do it next time for sure.
- isokadded on the 2005-09-03 11:19:58
- demo Windows Final Audition by Plastic [web]
- Gargaj: thanks for debugging! this is the first spot I suspected and this time I'm preety sure thanks to You. I'll check it ASAP and eventually contact You.
For the ones with Tree scene problem. YES IT'S MY FAULT. The tree contains 527868
vertices and I was blindly cheated by the performance of the card I won at BP. I thought that 10 iterations will work nice :P. So
fot fans that like to play with switches and would like to see it run faster:
in ./Tree/Tree.pa
find the line:
setAttr ".iter" 10;
and replace it with:
setAttr ".iter" 9;
or 8 or whatever. You can also change other values in the script but belive me without an editor it will be painful.
Cheers!
Quote:Obviously EXT_framebuffer_object did *not* speed up your enigne, so why sticking to it and excluding another part of your viewers?
First of all - for the things I am doing EXT_framebuffer_object is not supposed to speed things up but It just enables more advantages of the card. Second - the cards that are supporting EXT_framebuffer_object are exactly the same (and even more) that were running all the past plastic demos - so we haven't excluded anyone from the show. Moreover I'm used to that hardware now and I can see clearly that there is still lots to do on it. Don't be afraid I will not use ps3.0 yet. Or maybe? :) - isokadded on the 2005-09-03 01:06:24
- demo Windows Final Audition by Plastic [web]
- ithaqua: try to run on 640x480 without antialiasing and aniso.
- isokadded on the 2005-09-01 01:06:33
- demo Windows Final Audition by Plastic [web]
- COMPUTER GOD: try to check diagnostics if ARB_framebuffer_object is available - if no - then download newest Catalyst drivers
- isokadded on the 2005-09-01 00:12:07
- demo Windows Final Audition by Plastic [web]
- this time I forgot to thank kbi/GGS for preparing a new versions of movies which will be available in about two hours. The webpage will updated very soon.
- isokadded on the 2005-08-31 23:39:46
- demo Windows Final Audition by Plastic [web]
- okey the demo is already finished:
http://plastic.fork.pl/finalAudition_by_plastic.zip
couple of viewing tips:
- geForce FX5 - no matter what will you do it will be slow - every coder knows that this card is a piece of shit
- geForce FX6 - avoid using antialiasing x16 - it's beautiful but slow, the demo runs real time on geForceFX 6200 so don't worry - just keep the setting on medium level
- ATI Radeon 95xx series - try to run it without antialiasing, if You have Radeon 9700 PRO or 9800 You can go PRO and use 800x600 with all the settings set to max.
-ATI X series - on X850 XT PE it works smooth like a butter in 1024x768 and with all setting set to maximum.
Have Fun!
And check the nfo for all the people I forgot to credit/thank.
Cheers!! thanks for nice comments! - isokadded on the 2005-08-31 23:31:20
- demo Amiga OCS/ECS World of Commodore by Sanity
- mega rulez
- rulezadded on the 2005-08-31 20:04:30
account created on the 2004-01-10 18:26:29
