tomkh information 345 glöps

- general:
- level: user
- personal:
- first name: Tomasz
- last name: D.
- demo MS-Dos Fucktory by Capsicum Tincture
- Voodoo1, reshpect ^_^
- rulezadded on the 2015-12-02 22:24:49
- demotool Windows MacOSX Intel Dead Deer
- Hmm. Looks like a lot of work.
It is maybe a bit hard to understand how to use it and not on par with let say modern game engines (Unity or Unreal Engine), but still, for a hobby project (I assume) it is not bad at all.
The example FPS game works for me - I had to first load "start" and then "level1".
Now, could anyone explain me the drama around it? The same guy using 3 different accounts, banned two times, accusations of trolling, self-voting, flooding etc.. ?
I must be missing something here, as I don't quite understand. - isokadded on the 2015-11-28 22:26:36
- demo Windows Uni made me use OGL 1.1 by Onslaught [web]
- Lol. It's not so bad if you consider this to be kind of parody of the first GPUs available 20 years ago - the times when showing 3d terrain, fog and mirror effect on the floor was enough etc..
However, you could have concenetrated on some procedural geometry generation on CPU, abstract motion-graphics etc... as you don't need advanced GL features for that. - isokadded on the 2015-11-28 14:35:27
- 32k Windows XX by Onslaught [web]
- What am I looking at... particles + ray-marching? triangle noise? ;)
Solid! - rulezadded on the 2015-11-26 23:39:42
- demo Amiga OCS/ECS Wildcat by DMA [web]
- lol, I guess congrats on upcoming "delivery", krzysiek ; D
- rulezadded on the 2015-11-24 23:17:03
- 64k Windows Turtles all the way down by Brain Control [web]
- Best Geek Demo Ever!
- rulezadded on the 2015-11-20 13:27:48
- demo MS-Dos Windows the fulcrum by Matrix
- Technically it wasn't all that new at a time, remember that Quake1 is 1996/1997 and Unreal 1998. Still nice to see shadows in decent software renderer.
I like the fact it has some story. First I thought it will be boring to watch, but it was actually strangely engaging. Overall, good work. - rulezadded on the 2015-11-10 13:18:05
- demo Windows The Future Is Yesterday
- Oh, found it!
1. Modify first line in lua/main.lua from "EDIT_MODE = false" to "EDIT_MODE = true"
2. Run demo again.
Now, flying is WSAD/SPACE/CTRL, changing scenes is 1=prev. 2=next. - isokadded on the 2015-11-09 23:54:01
- demo Windows The Future Is Yesterday
- Two thumbs up, easily!!!
This one is rather special, so I will try to be more detailed over here:
++ source code included (!)
++ super-fast optimized ray-tracing and voxel renderer, how cool is that?
++ straight to the point, no BS, not even pretending that it is something more than a coder demo
Now, there are minor flaws (arguably), like camera looks like manually controlled fly-by using 3d input device. However, on the other hand it can be a value in itself and surely adds more authenticity:
Let's face it, the guy was coding this shit up and was flying like this all day long while testing the performance, rendering bugs etc... So now he is simply sharing this feeling with us. For me it honestly even brings few tears to my eyes. And if you don't understand this, you probably never did any real-time 3d renderer, so better go and watch something else! ;-) - rulezadded on the 2015-11-09 23:12:57
- demo Windows Faux Processing by Bon^2 [web]
- Nice bunnies artwork. Overally the goal, which I assume was retro/oldschool demo feel, has been achieved, with additional bonus near the end.
Of course it would be better if it would run on some exotic/old motorola cpu'd hardware, but I understand this was rather out of scope here.
It looks like you had a lot of fun doing this demo and likewise - it was fun to watch! - rulezadded on the 2015-11-09 22:48:55
account created on the 2005-08-04 10:07:42