Blueberry information 1388 glöps
- general:
- level: user
- personal:
- first name: Aske Simon
- last name: Christensen
- cdcs:
- cdc #1: Nexus-7 by Andromeda [web]
- cdc #2: Tint by The Black Lotus [web]
- cdc #3: Gift by Potion
- cdc #4: STS-02: Electric Kool-Aid by Synesthetics
- cdc #5: TBC Realtime Experience by Too Bloody Cheesy [web]
- 4k Windows Oxano by Minimal
- Pleasant, engaging visuals. And you just continue to whip out new, interesting sounds from Oidos. Such a joy! :-D
- rulezadded on the 2017-06-13 22:42:40
- dentro Amiga OCS/ECS Enchantment Under the Sea by Resistance [web]
- Cute
- rulezadded on the 2017-06-08 19:57:57
- demotool Windows Crinkler by Loonies [web] & TBC
- Hi Ciclope.
What do you mean it doesn't work? What happens when you do what?
Which SDK version are you using? Could it be the same bug that MrYeah and xTr1m reported? - isokadded on the 2017-05-19 20:01:32
- 8k Windows Phobos by Aberration Creations
- The non-landscape effects don't really fit in, but all the landscape scenes are fantastic. Really nice glitchy sounds, pushing Clinkster well beyond its "nice and smooth" comfort zone. :)
- rulezadded on the 2017-05-14 20:04:38
- demotool Windows MacOSX Intel Clinkster by Loonies [web]
- Quote:
Wonder if there will be a converter for non-renoise modules as well :)
No plans in that direction from me. But I can describe the internal player format in details, and then maybe somebody else could pick it up.
The Renoise converter converts one note column at a time, duplicating instruments that are used in multiple columns. Within each column, each note off never comes later than the next note on. Other DAWs might group all notes for each instrument together and thus not have this property. This should still work fine, since the minimum note distance the internal format can represent is zero, and the lengths of notes are stored separately. - isokadded on the 2017-05-01 17:19:57
- demo Windows Parnassum by Still [web]
- Wonderful!
- rulezadded on the 2017-04-29 03:59:47
- demotool Linux Windows MacOSX Intel Oidos by Loonies [web]
- Oidos 2.1.0 is ready!
New features include:
- Fixed compile error with old nasm, as reported by visy above.
- Synth no longer requires AVX.
- VSTs now available for Windows, Linux and MacOS.
- Windows version no longer require the MSVC runtime DLLs, so it should work on more installations.
- Option for the converter to color its output if your terminal supports ANSI escape codes.
- Included the music from Cycle Of Nature in the examples.
Big thanks to spiked-maniac and alkama for their help in building and testing the Linux and MacOS versions! - isokadded on the 2017-04-28 20:47:30
- demotool Windows Shadertoy by Rgba [web]
- This is probably one of the most used demo effect prototyping tools by now. Not to mention the fantastic shader learning platform it has grown into.
It has huge merits as a platform on its own, independent of the demoscene, but this thumb is for its demoscene influence alone. - rulezadded on the 2017-04-28 17:55:46
- 64k Windows fr-086: The Race by Farbrausch [web]
- Nice sense of speed, though some of the camera angles are a bit weird. I somewhat expected this to be a teaser for an interactive version coming up in the game compo, but no...
- isokadded on the 2017-04-25 14:48:35
- demotool Linux Windows MacOSX Intel Oidos by Loonies [web]
- Nice! Thanks for looking into it!
It is most definitely a matter of calling convention, as this differs significantly between platforms. I am about to take a closer look at that. At least Linux and Mac should be the same. :)
The non-vectorized additive_core() is significantly slower than the vectorized versions (at least ten times slower than the AVX version, judging by the Renoise CPU meter). So it is fine for testing that things work, but probably quite cumbersome to use in practice.
In the Windows VSTs, there are some accidental imports from the Visual Studio runtime DLLs, which cause the VSTs to fail loading on some Windows 7 installations. This can be remedied by linking statically to the C runtime. This feature currently requires nightly Rust, but it is supposed to be included in Rust 1.17 coming out next week. Will be fixed in the next Oidos release in any case. - isokadded on the 2017-04-22 17:10:57
account created on the 2004-11-26 18:36:35
