styx^hcr information 326 glöps
- demo MS-Dos TR-08 by Textrausch & Sundancer Inc. [web] & Never [web]
- rulez so much !
really BIG fun to watch in the competition, especially the endscroller is great.
MISCHER !!! - rulezadded on the 2003-01-27 19:53:26
- 4k Windows Hirngespinnst by T$ [web]
- great, one of T$'s best so far =)
- rulezadded on the 2003-01-26 20:14:58
- 64b MS-Dos fr-0.1: constant evolution by Farbrausch [web]
- rocked so hard.
and yes, it was in the competition. flame us. - rulezadded on the 2003-01-26 20:14:06
- demo Windows Gasoline 2 by Recreation
- oh, this one's very nice, great athmopshere. however, chaos is right that 10mb is a litle bit too much for that demo, still.... great job.
- rulezadded on the 2003-01-07 21:54:47
- 4k Linux les bp,[bx] by Headcrash [web]
- this was coded completely at the partyplace just to advertise the party :)
uses one "texture", plain coloring and bla.
oh, and the party is called "0a000h" ;) - isokadded on the 2002-12-31 13:49:44
- 64k Windows tweeky
- doesn't even start here, no, it even doesn't do ANYTHING. great.
- sucksadded on the 2002-12-29 23:12:21
- 256b MS-Dos andromeda by Neon [web]
- rather cheap.
but looks cool anyways. blue might have been a better choice in color ;) - rulezadded on the 2002-12-01 20:45:58
- 64k Windows Goathack by Noice [web]
- cool. nice objects, smooth & relaxed track.
didn't know there were sceners at dh '02 =))
keep up the good work.
still, the elk is better.... ;)
thom: didn't have any problems with this prod. - rulezadded on the 2002-12-01 20:42:14
- 64k Windows subverse zero by Headcrash [web]
- crest: 3:15 running time too long ? now that's funny :)
mtl: even if you don't like it, can you send me your pc config ? the diagonal line is something strange and I want to get rid of it. only realized it on my gf4mx mobile before.
also other bugreports are welcome (by mail) - isokadded on the 2002-11-10 00:39:23
- 64k Windows subverse zero by Headcrash [web]
- actually this was planned to be less fly-bye than it finally is, but the badly compressable music kept us away from including all stuff we wanted to. due to the already big enough delay we finally decided to release it.
btw, there shoudn't be problems on weaker 3d cards, my pc is rather poor compared to what many people own nowadays. multitexturing has to be supported, that's all. - isokadded on the 2002-11-09 10:33:08
account created on the 2001-10-31 16:03:06
