Hyde information 379 glöps

- general:
- level: user
- personal:
- first name: Hyde
- cdcs:
- cdc #1: Hardwired by Crionics & The Silents [web]
- cdc #2: Vector All Times by Tristan Lorach
- cdc #3: darkroom by Stellar [web]
- diskmag Windows Hugi #35 - Disruption in Chaos Theory by Hugi [web]
- Too bad for the positive contributions made for this mag. Here's freedom of speech:
- sucksadded on the 2008-11-04 11:57:20
- demo Commodore 64 Edge of Disgrace by Booze Design
- I haven't watched many c64-prods, but watching the top 4 prods from X'08 was both fun and impressive. This one is clearly the winner: Apart from the incredible music and the (mostly) great gfx (but wtf for the brown hand!), I really like the zoom-scroller and the delay-plasmas. For a non-expert, it looked like this demo recycles alot of routines (plasmas). However, the info file tells me otherwise, so I shouldn't complain.
Endnote: I refuse to think about how they linked this demo. I simply refuse :) - rulezadded on the 2008-10-29 20:43:23
- demo Commodore 64 Pearls for Pigs by Xenon
- right, the 3d-scroller is the most tasty c64-effect I've seen I think.
- isokadded on the 2008-10-26 21:37:28
- demo Commodore 64 Amplifire by Horizon & Instinct
- nice! Great twister and ending rotozoomer. And the graphics... the graphics are aaaaaawesome. aaaaawesome, I say!
- rulezadded on the 2008-10-26 19:52:38
- demo Commodore 64 Pearls for Pigs by Xenon
- funky interference and twisters - This was fun watching
- rulezadded on the 2008-10-26 19:46:27
- 16k Windows Rollback by Subcult
- Gargaj: I thought "pouet2" was an inside joke or something :) But wouldn't it be better to have it all in one place? Would flooding be a problem? really?
- isokadded on the 2008-10-21 19:21:20
- cracktro Windows El Matador 1.1 by Skid Row [web]
- Quote:
The intersection of "friends living in Oslo" and "people talented in the art of demomaking" is a small set in my case :)
oups, sorry Andersson - I meant "Norway", not "Oslo" :D - isokadded on the 2008-10-17 22:26:35
- cracktro Windows El Matador 1.1 by Skid Row [web]
- Enzymer: Sure, I know what you mean, and you do of course answer my (rethorical) question. My point was to put pseudo-retro intros like this in a bad light by pointing out the backwardness of the whole business.
Btw, you could make the same argument for the 1k or 4k-intros out there today: Before, there was a good reason for making small sized demos and intros: bootblock intros _had to_ fit the bootblock and making a demo with filesize greater than two floppies meant that the poor swappers had to double their expenses.
So why copy the old style of making size restricted prods when there is no limit left? I am saying this to compare two (unnatural) categories of demos that have survived to this day. The difference between the two is that the latter category has seen exceptional innovation and growth, while the cractro category has not. Like Smash says, they should be ashamed!
Quote:Which again makes you wonder why the same people don't build a new group? I presume you can answer that question yourself.
The intersection of "friends living in Oslo" and "people talented in the art of demomaking" is a small set in my case :) - isokadded on the 2008-10-17 22:24:38
- cracktro Windows El Matador 1.1 by Skid Row [web]
- Zest, no disrespect, but this is pouet and the title of that thread makes people skip reading it :)
- isokadded on the 2008-10-17 15:58:48
- cracktro Windows El Matador 1.1 by Skid Row [web]
- i havent seen the intro, but i can imagine how it looks.
while discussing the why's that go into the making of a cracktro like this, please consider the following: When looking at the screenshot, you see the classical elements of an early amiga intro: the sine scroller, the starfield, the wireframe 3d. Notice that all these things were shaped by the hardware requirements of the amiga (or similar).
So every time I see such a production on a PC, I can't help but asking "WHHYYYYyyyy!???". The difference between introcoders now and then is among other things that now they seem to be lost in a jungle of design choices and they go back and copy design that were dictated more or less by the need to show off hardware from the 80s. And I say "design choices" because it is obvious that they are not trying to show off technical capabilities anymore.
If you think of it this way, it all seems very unnatural. - isokadded on the 2008-10-17 15:50:06
account created on the 2004-06-21 17:42:52