Scali information 955 glöps
- general:
- level: user
- personal:
- cracktro Windows openGL a tribute to ESI by LANCER 199x team [web]
- zone: it's a remake of a C64 intro, what did you expect?
- isokadded on the 2003-07-20 04:16:48
- demo Windows el Ksar el Kebir by Bandwagon [web] & Armada
- The castle is large!
- rulezadded on the 2003-07-20 03:42:28
- intro Windows Reaching Horizons by Lockless [web]
- This reminds me of an ancient Vision Factory cracktro, if memory serves me.
There's no trick with the printscreen really, but this production uses a 256 colour display mode with a palette... Printscreen only grabs the framebuffer, the palette is lost. - rulezadded on the 2003-07-16 00:25:51
- demo Windows schism by Noice [web]
- You're right, Mazy...
It is a setting in control panel...
But I have it set to default options, which is 'Quality', and apparently that is still 16 bit (so I wonder why it's called 'Quality', especially since there are still 2 lower options :)...
If I set it to 'High Quality', then the demo renders in 32 bit... Ironically the D3D settings DO default to 'High Quality'... oh well.
Mystery is solved, for all us ATi users :) - isokadded on the 2003-07-15 14:06:36
- demo Windows Soy by Fearmoths [web]
- Yes, this really gave me that oldskool feeling of the days when we could only fit 9.4 mb on a floppy, and only had 3d accelerators with bilinear filter and high resolutions, for that lo-fi pixel feeling... Please
- sucksadded on the 2003-07-15 13:52:32
- demo MS-Dos Holistic by Cascada
- Crest: It runs, but never makes the end, on fast computers... It stops just before the gouraud shaded sportscar model if memory serves me. The DOS version is no problem, I ran it under pure DOS on all my machines, but for some reason only the 486 runs it completely, and only at 66 MHz, not at 80 MHz.
- isokadded on the 2003-07-13 21:16:00
- demo Windows schism by Noice [web]
- Well, it was nice that it at least runs on cards that don't support all the features... Much better than most OGL demos that just crash in this case...
But even though it ran, it didn't look very good, because the bumpmapping/per-pixel specular lighting was all gone... all you saw was some gouraud-shaded stuff...
And yes, it looked 16 bit on my R8500, even in windowed mode, running in a 32 bit desktop (Catalyst 3.5 WHQL).
On my gf2 it ran in 32 bit.
But judging from the movie, I think that the lighting could have been done with dot3 aswell, or even embm (it looks like there's just one static lightsource at the camera position anyway), and get just as good results, but be much more compatible.
So I don't think the shader usage is justified. - isokadded on the 2003-07-10 19:27:45
- demo BeOS 5038 by Khrome
- It would be nice if there'd be a linux/windows port or a movie though
- isokadded on the 2003-06-22 22:43:15
- demo Commodore 64 Future Shock by Borderzone Dezign Team
- Yes, classic stuff :)
For the younger generation, some info.
That computer there is a Commodore Amiga 1000. The next-generation homecomputer from Commodore.
The King Tut image was an oft-used promotional image (I believe it was originally from DPaint, a paint program by Electronic Arts, for the Amiga).
Amiga was a fantastic machine, and the Amiga 500 (low-budget version of the Amiga 1000) gave the demoscene a huge injection because of its incredible combination of sound, graphics and processing power.
I suppose this demo is a result of the fascination that its authors had for the Amiga. - rulezadded on the 2003-06-21 23:56:49
- demo Windows Raised by Unique [web]
- Doesn't work with refrast either... Don't you guys ever test your code? ;) (or read the API ref at all? :)
- isokadded on the 2003-06-20 10:27:55
account created on the 2001-09-20 02:13:18
