PulkoMandy information 388 glöps
- general:
- level: user
- personal:
- first name: Adrien
- last name: Destugues
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Batman Forever by Batman Group
- 128b Amstrad CPC TV Noise by Les Sucres en Morceaux [web]
- Joys of basic sizecoding...
I believe there are ways to do more :)
* Hex numbers may take more or less space than decimal ones depending on the number. I know that decimal 0 to 9 take only 1 byte, but numbers above that take 3 bytes each.
* Using variable for numbers used often (BD00) may get interesting too. Bonus if you use the same var for two things or more.
* The next step is using 'invalid' tokens. For example, with the line above, it should be possible to split it in two smaller lines just between the NEXT and the WHILE, and use a GOTO instead of the while/wend. But of course this takes more space because it's two lines. So, make the first one a bit shorter, and the opcode for : and NEXT will also serve as the header for the next line. Good luck figuring out line numbers after that.
* If you start playing with peek and pokes, it is also possible to automodify the code and/or read from it. For example a 'GOTO 1' could become a 'WHILE 1' if you poke at the right place :).
* Setting video mode and inks are done smaller with printing control chars (in catalog mode :)). And you can then reuse the chars as data for something else :)
Mh... maybe I should do my ownversion with all this... - isokadded on the 2010-11-23 21:55:12
- 32b Atari XL/XE TV Noise Anthology by JAC! [web]
- I wanted to do it myself, but now it's too late :)
- rulezadded on the 2010-11-07 13:25:53
- 32k MS-Dos TV-Noise 2 by Drunken Hobbit Coders [web]
- It's still 32k.
- sucksadded on the 2010-11-05 22:58:25
- demo Commodore 64 Cubase64 by Mahoney [web]
- Nice.
- rulezadded on the 2010-11-05 10:46:21
- 8k procedural graphics Amstrad CPC The Landscape Creator by Brian James
- Generate landscapes from mathematics stuff.
Great results :) - rulezadded on the 2010-10-30 14:11:23
- 1k Wild Particle by Avian [web]
- http://www.tablix.org/~avian/blog/archives/2007/08/collection_of_galaksija_demos/
- isokadded on the 2010-10-15 15:48:11
- 4k Wild High Resolution Graphics by Avian [web]
- http://www.tablix.org/~avian/blog/archives/2009/01/high_resolution_graphics_on_galaksija/
- isokadded on the 2010-10-15 15:47:50
- 1k Wild Fire by Avian [web]
- Demo for the Galaksija computer from western europe.
No sound, video generated directly by the z80 CPU, small ram (6K) and rom (8K) - isokadded on the 2010-10-15 15:42:22
- Thomson TruC80i by PULS [web]
- This one uses a mode similar to spectrum 'gigascreen' :
the base mode is 640x200 pixels, 2 colors.
Palette is switched at each line between red,green, and blue, and shifted (green, blue, red ; etc) each frame for a truecolor experience. - isokadded on the 2010-09-29 22:24:52
- Thomson TruC70 by PULS [web]
- http://dcmoto.free.fr/win/puls-truc70.zip
Windows-executable version for those not willing to setup the emulator themselves. - isokadded on the 2010-09-29 22:22:20
account created on the 2006-08-12 22:48:49
