Trilkk information 1187 glöps

- general:
- level: user
- personal:
- first name: Tatu
- last name: Kilappa
- cdcs:
- cdc #1: Yellow Rose of Texas by Fit [web] & Bandwagon [web]
- cdc #2: Luna : Reactivation by vovoid [web]
- cdc #3: Recycle 4000 by Alcatraz [web] & Stroboholics
- cdc #4: Emix by Epoch [web]
- cdc #5: Xanax by Poo-Brain [web] & Inque [web]
- 1k JavaScript few polar plots
- My favourite from the compo, even if I'd have left the second (?) loop out.
Of course it might be the orgas just left it running for the time limit of 3 minutes and that's it. - rulezadded on the 2024-08-06 14:33:07
- demo Windows Impulsum Fabrica by Pyrotech
- Quote:
[Warma] I feel bad just reading this comment section
- isokadded on the 2024-08-06 08:27:33
- demo Windows bugfix
- Bit cheesy but hey, whatever goes.
Can you explain the terrain effect? I could not spot any obvious LOD switches. Seems very impressive and I kinda want to know what's the trick.
If it's a trade secret, that's fine. - rulezadded on the 2024-08-05 19:23:50
- 1k Windows Building from bedrock by Fulcrum [web]
- I liked how it had the gall to slightly one-up itself several times. Showmanship.
- rulezadded on the 2024-08-05 19:17:07
- demo Nintendo Wii Numbers by MARMOT
- I'm gonna say it. Whatever it is at 1:51 is just crack. I always tell myself someday I'm gonna do something like that and I never do. Because I can't.
Namco Ace Combat 3 visuals on steroids. - rulezadded on the 2024-08-05 19:05:19
- 4k Windows Zero Gravitas by Gimle
- Should have figured out the Banks reference...
It's a bit long, but the effect is cool. - rulezadded on the 2024-08-05 18:59:27
- demo JavaScript Fragments by Wide Load
- Was going to rate this higher in the compo but then Outron et. al. happened.
It feels kinda bad to say I renormalized all the scores at that point, but that's what happened. Sorry. It's good. - rulezadded on the 2024-08-05 18:56:34
- 4k Linux Windows FreeBSD Olkiluoto 3-2-1 by Faemiyah [web]
- @wrighter: The mesh shader performs a raycast and then generates points at that location. This allows performing raycast into the shape only once, but then creating the particle trails without spending extra GPU time while 'walking' along the trail. Those points are generated in 3D space and transformed by projection times camera matrix, so they'll look to be in correct relation to each other regardless of the ray that generated them.
Generating points also allows for doing the rain around the camera as similar points, which would be hard or impossible to do by raymarching. The raindrops even do a raycast upward so they won't be generated if there's a 'roof' close by.
The fragment shader is a one-line copy of the point color. There is no post-processing.
If you want to play with it, start the (non-minified, of course) demo with '-d' flag. LMB and drag to rotate camera, WASD moves. F5 to reload shaders if you edit them. There's more controls, look at 'src/intro.cpp'. - isokadded on the 2024-08-05 18:52:16
- 4k Windows The Gate by the WildLochs
- Representative art in 4k is always good, but the intro would have needed some kind of "punch" at the end after the gate was open. In any case, congratulations for a great firstie.
@pestis: Unsure from your comment if you recognized it, but the music is loaning the title theme of Stargate SG-1. - rulezadded on the 2024-08-05 09:01:15
- demo JavaScript THE MESSAGE by Gray Marchers [web]
- Hearing the authors, overwhelmed, making a speech at the prizegiving was an additional layer.
This demo is 0% fake. - rulezadded on the 2024-08-04 22:45:31
account created on the 2004-08-09 19:45:12