snq information 26 glöps

- general:
- level: user
- personal:
- first name: snq
- last name: aardbei
- 1k Windows Spacebender by Aardbei [web]
- 1) Must be something on your system (and perhaps others too) but I don't have to disable anything here. Does this go for both the compo and safe versions?
2) Can't say I didn't warn you ;)
3) Using midi is standard for 1k intros. Certainly all of the most popular ones use midi. Not feeling the least bit bad about this :) - isokadded on the 2015-06-22 00:15:32
- 1k Windows Spacebender by Aardbei [web]
- I spent way more time on this than I'd like to admit :) It's been laying around on my harddrive since last fall but I never got around to releasing it.
Obviously right after I submitted my entry I found a way to get rid of a couple more bytes.. So that's why the actual filesize shown during the compo didn't match the description. The zip linked here has the 1006 bytes version though.
Video capture is coming up soon(ish), capturing and encoding is taking its sweet time even if it's just 1:45... - isokadded on the 2015-06-21 20:57:30
- 64k Windows Different Noise Plus A Lost Seastar by Aardbei [web]
- A hi-def version is on its way :)
- isokadded on the 2014-12-15 17:25:34
- 4k Windows cdak by Quite & orange
- I just spent half an hour trying to remember my password just so I could give this a thumbs up. Easily my new favorite 4k!
- rulezadded on the 2014-11-08 12:54:05
- 4k Atari VCS Nyantari 2600 by Tjoppen
- I'm with rez.. Of course!
BiTL just seems to have a thing against cats ;) - rulezadded on the 2011-08-15 03:17:20
- 4k Windows Recycle 4000 by Alcatraz [web] & Stroboholics
- Quote:Unfortunately that doesn't fix it, still the same problem after installing the latest drivers :( I'd love to see a fix because it looks like an awesome 4k. The vid is good enough for a thumb up tho ;)
I'll try watching again after I update them
- rulezadded on the 2011-08-14 21:49:10
- 4k Windows Recycle 4000 by Alcatraz [web] & Stroboholics
- I get a flickering screen as well (ATI 4870).
I've actually had this happen with my own code as well, and it seems to be what happens if I use a 3.0 pixelshader with the default vertex shader. Seems like the uv coords are messed up by something and it uses (0,0) for everything. Setting a custom 3.0 VS fixes it. It's probably really a driver issue though so I'll try watching again after I update them :) - isokadded on the 2011-08-14 20:37:15
- 64k Windows uncovering static by Fairlight [web] & Alcatraz [web]
- Crashes here too (win7 x64) in msvcrt.dll/memcpy, right after the loading screen.
Running it in a sandbox somehow fixes this though, so I could watch it anyway.. The visuals were great in some parts, in other parts I'm still not sure if it is supposed to look that way or if my 4870 was bugging out though, because it just looked weird.
And that music, just wow.. More than enough reason for a thumb up :) - rulezadded on the 2011-08-07 00:01:57
- 64k invitation Windows chaos constructions 2011 invitation by Quite
- It's just beautiful :)
- rulezadded on the 2011-08-05 23:47:50
- 1k Windows Nyan Cat 1k by Aardbei [web]
- I'm glad you guys like it :)
Making win7 bluescreen is quite a feat indeed, I didn't even know it could do that. Obviously works fine here on my win7 install. The only thing I can think of that could cause such a think is maybe a buggy sound driver that doesn't like non-standard sample rates, but I'm not sure how the conversion is handled after sending the stuff to waveout.
As for the tune being incomplete, yes it is.. But adding more patterns would mean something else has to go if it's going to fit in 1k. The patterns didn't compress too good (48->33 bytes), tried a couple different transforms on the data but nothing helped. The full tune has 2 more patterns (+intro) which would probably add another 40-50 bytes compressed as well as a bit more code. Anyway, it's not like it gets a whole lot less repetitive so I think it's fine :)
As for how it's done in 1k, feel free to load one of the unpacked versions in your favorite disassembler, probably more readable than the sourcecode (which is quite a hacky mess).
With a packer that is adapted for 1k it should be possible to make it a little bit smaller but 512 bytes is not gonna happen ;) Or well, I guess it depends on how much detail you want in it. Removing the music would free up around 120 bytes (less imports, less code, data also becomes more compression-friendly), you could make the entire cat static without tail waggling or moving feet, maybe remove the starfield too, as mentioned in the nfo the sprinkles also take about 10 bytes and can really be removed. I guess as long as it looks like a cat with a rainbow behind it it qualifies as a nyan cat :)
The actual intro code/data are 315/220 bytes compressed, the rest is overhead. Obviously on top of that it's still going to need an import loader+data (it imports 11 funcs from 4 dlls), a decompressor, and a PE header. It'd be fun to know how it would compress with TBCs 1k packer though :) I actually started writing my own 1k packer using the zlib functions in d3dx9_30.dll (worse compression than crinkler, but less overhead) but as it turns out crinkler really made a huge difference for compressing the data, about 100 bytes smaller, so I decided it would probably turn out to be not worth the effort, so I just used crinkler instead. - isokadded on the 2011-08-04 14:53:24
account created on the 2009-06-25 23:28:14