sim information 19204 glöps
- general:
- level: gloperator
- personal:
- first name: sim
- portals:
- csdb: profile
- demozoo: profile
- cdcs:
- cdc #1: Contrast by Oxygene [web]
- cdc #2: Hardwired by Crionics & The Silents [web]
- cdc #3: ray of hope 2 by Majic 12
- cdc #4: Static Chaos by The Silents [web]
- cdc #5: Sound Vision by Reflect
- cdc #6: That's the Way it is by Scoop Design
- cdc #7: Revenge Of Magnus by Magnus
- cdc #8: Lunatic by Peter Sabath
- cdc #9: The Return by Joker [web]
- demo BK-0010/11M RGBK+ by Excess Team & deMarche
- Solid demo.
Nice music, very cool big twister (with sound fx ;), some good gfx!
Very good job for such a minimalistic machine. - rulezadded on the 2026-08-03 18:07:04
- intro ZX Spectrum intro03 by Friend Of Your Mom [web]
- Scroller, stars and bars with music.
- isokadded on the 2026-08-03 17:38:17
- 1k Windows Alien Auroras 1K by Fulcrum [web]
- Interesting flow.
Takes you easly inside.
Atmospheric. - rulezadded on the 2026-08-03 10:41:01
- demo musicdisk Atari STe A Tribute to AD by Hemoroids [web]
- Good gfx (no ai I hope) and music.
Too pink/violet'ish for my taste, thou.
But still more then just OK. - rulezadded on the 2026-08-02 10:10:03
- 64k Atari STe Quicktro by Hemoroids [web]
- Nice gfx and start but... only one effect.
Would be amazing with 2, 3 more effects (even small shadebobs or a wire vector). - isokadded on the 2026-08-02 09:57:02
- intro Amiga OCS/ECS Nix Miz Mee #14.64 by Effect [web]
- Music is not mu cup.
Nice logo effect and fonts, thou.
OK. - isokadded on the 2026-08-01 22:19:17
- 4k Commodore 64 Big Blue by Vulture Design [web]
- Personally, I like it!
- rulezadded on the 2026-07-29 21:53:13
- demotool Linux Windows MacOS Demarc 1.3 by Sasq
- Cool tool.
Good idea!
@Sasq.
Dude, your Pogoshell was (is) such a great tool!!
Thanks! - rulezadded on the 2026-07-29 15:21:17
- demo Commodore 64 Suckpipe by Triad [web]
- From the interview with Daw's (the coder), quoted from www.c64.com
Quote:(...)
But the first VIC bug-buster I made was a way to scroll hires graphics in full screen pixel by pixel, or high speed from right to left fully raster-timed, even though the processor could not move that amount of memory at the required speed. This technique was used in Suckpipe, my first release for Triad. The problem with hires scrolling was that the amount of machine cycles it took to move the memory was more than it took for the TV raster to draw the screen. The VIC bug I discovered solved this by switching from text mode to hires mode in the exact machine cycle in which the raster shows a certain column. It started showing the hires too late, thus showing the screen eight pixels more to the right than it should have. This meant you didn't have to move the entire graphics memory, but just shift-in and shift-out one column at a time.
(...) - isokadded on the 2026-07-29 13:12:30
- demo Commodore 64 Triad 4 Years by Triad [web]
- Excellent demo.
OK, mostly full-screens, sprites and digi sounds, but some nice calculations as well.
But for me the code is good, it has a ver nice gfx and hey, what nice musics! - rulezadded on the 2026-07-29 12:49:04
account created on the 2002-09-23 16:21:13
