BadSector information 117 glöps
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- general:
- level: user
- personal:
- first name: Kostas
- last name: Michalopoulos
- demo Linux Windows Mindflush by Mindlapse Fan Club [web]
- Try to use the wheel in some scenes or pressing the right button and dragging it :-P
- isokadded on the 2007-05-16 16:40:18
- invitation Linux Windows pixelshow 2007 invitro by The Lab [web]
- Well, this demo doesn't feature a "well tesselated" object, but a low-res duck.3ds object. I tried to remove the normalize call from the shader, and the highlights looked like crap (well, they were flying all around :-P). I prefer the highlighted version.
In any case, if you so want to see it without pixelshaders and you believe that it can be done so fast without hassles, the source code is there, get it, modify it and post it there. I'm sure that Nuclear will include your modified source in his product and you'll make every 9550 owner a proud demoscener. If they care, that is.
- isokadded on the 2007-05-04 14:39:53
- invitation Linux Windows pixelshow 2007 invitro by The Lab [web]
- Today i think it's more "your laptop sucks, it doesn't have pixelshaders" :-P
- isokadded on the 2007-05-04 02:51:38
- invitation Linux Windows pixelshow 2007 invitro by The Lab [web]
- Nice prod. I don't like that it uses pixelshaders when the same stuff could be done without them, but then again i know there were some time limitation so it's ok. At the end, the result is what matters.
@Navis:
I think that you have something wrong with your card (didn't you used to have a GeForce btw?). We ran the demo with even 1000 ducks without any performance penalty. The only part where having 1000 ducks had a penalty was in the wireframe thing.
However note that Radeon 9550 is an old and slow card (R300 generation - actually RV350), which is just a little faster than a GeForceFX 5200 and the slower card from the whole R300 generation (according to information found at Wikipedia at least - i don't own these cards). The invitation is fully PS2.0 (the animating gradients and the text is all calculated in a pixel shader i think). So the slow speed is possibly because of that.
In any case, in any card i tried, including my own GeForce FX 5950 Ultra, it runs smoothly and flawlessly (even with 100 ducks - my FX can't cope with 1000 :-D).
- rulezadded on the 2007-05-03 01:38:58
- demo Linux Windows Softy by Mindlapse Fan Club [web]
- @ug:
polygon rasterization = fake raytracing
therefore, your whole prod is fake :-)
and besides, fake-and-fast > true-and-slow
- isokadded on the 2006-12-19 16:22:52
- demo Linux Windows Softy by Mindlapse Fan Club [web]
- What you get when your coders suck :-).
At least they made a linux binary. - sucksadded on the 2006-12-18 17:25:34
- 64k Linux Leet Sweet Petite by lft [web]
- very good!
- rulezadded on the 2006-12-10 16:04:38
- 64k Linux Windows first attempt by kakmonsterklubben [web]
- nice prod, i liked the chippy music :-)
- rulezadded on the 2006-12-10 15:55:37
- 64k Windows fr-022: ein.schlag by Farbrausch [web]
- I liked the prod.
Is it my idea that the music is way too similar to Hellraiser VNV Nation Remix (listen here) by Suicide Commando? - rulezadded on the 2006-12-10 02:03:34
- demo Windows JoinUsDemo by Psyxes
- It's not their first demo, "Psyxes" is their first. But i think that their coder leaved the group... this demo is the artists' first try to make a demo (and one of his first tries in programming, AFAIK).
- isokadded on the 2005-08-09 22:57:51
account created on the 2001-09-03 14:16:38