deater information 463 glöps
- general:
- level: user
- personal:
- first name: Vince
- last name: Weaver
- demo Wild Meowbit Demo #1
- This demo was written by a 9 year old aspiring demoscener.
You can try it out by loading it into https://arcade.makecode.com/ by pressing "import" - isokadded on the 2020-11-22 19:03:39
- game Apple II Myst for Apple II by VMW Productions [web]
- Work has continued and the game is nearly complete now, and you can play through from the intro to the various endings. A talk on how it works was presented at Kansasfest yesterday.
Here's an updated gameplay video on actual hardware: https://www.youtube.com/watch?v=y5IQfnII1-8 - isokadded on the 2020-07-26 01:25:05
- 64k Apple II AnotherMyst by VMW Productions [web]
- Quote:
seems the 1st half of the video has no sound
yes, that's intentional. The intro.mod from another world is a lot harder to convert to ay-3-8910/pt3 than the outro.mod - isokadded on the 2020-06-21 19:41:50
- demo Raspberry Pi Pi On Fire by VMW Productions [web]
- finally got an HDMI capture device, so here's the HDMI output (rather than the composite video originally posted). Not sure if it makes much difference
https://www.youtube.com/watch?v=vav4-4TVLn4 - isokadded on the 2020-02-22 18:46:46
- demo Wild DUCKY IS BACK (Fujitsu FM77AV)
- just to be picky, Ducky lost in 2018 to a chocobo, not an ostritch ;)
- rulezadded on the 2019-11-20 18:15:26
- 32k Apple II Lo-res Escape by VMW Productions [web]
- This demo uses the 40x48 x 15 color graphics mode on the Apple II.
All higher res is generated by cycle-counting, beam racing, and self-modifying code. This runs on original Apple II from 1977, there is none of the later "double lo-res" or "double hi-res" involved here.
Note the Apple II has no reliable way of detecting the hblank/vblank so it uses a horrible hack to find it, then has to do an exact 6502 cycle count forever to maintain it. - isokadded on the 2019-11-19 15:43:49
- demo Raspberry Pi Pi On Fire by VMW Productions [web]
- This is a bare-metal demo that runs on the older Raspberry Pi 1B model.
No Linux is running, just a very simple custom OS.
Note: it is using plain framebuffer graphics, it's not using the more advanced features of the Pi GPU. - isokadded on the 2019-11-10 04:47:05
- intro Commodore 64 Another World Intro by Hokuto Force [web]
- porocyon: yes, I am biased, forgot to leave a :P in the comment ;) It didn't occur to me to release my version at a party, though it's harder to get people excited about Apple II stuff than C64.
- isokadded on the 2019-09-30 02:27:10
- intro Commodore 64 Another World Intro by Hokuto Force [web]
- still prefer the Apple II version
- rulezadded on the 2019-09-29 18:12:03
- intro Apple II psg by g0blinish
- Not sure what the yellow obsession is about, but on Apple II traditionally HIRES yellow was faked by drawing RED/GREEN on alternate lines. Would probably complicate the code though.
If your code requires a IIe to run anyway, you might as well use Double-HIRES mode which supports all 16 lores colors in HIRES mode. It's a lot more complicated to implement though, requiring twice the RAM and AUX memory (bank-switched upper 64k) accesses. - rulezadded on the 2019-01-11 17:28:22
account created on the 2018-02-27 18:03:25