KK information 519 glöps
- general:
- level: user
- personal:
- first name: Krzysztof
- last name: Kluczek
- 32k demo Atari VCS TIM1T by Cluster & DMA [web]
- Awesome entry into the active scene, Kylearan! You picked probably hardest platform for your first prod and rocked it.
No thumb up only because I helped to make music for this beauty, which would make it self-voting.
The fun thing is that Kylearan contacted me out-of-the-blue with this and we made successfull collab completely not knowing each other. That's the scene spirit! - isokadded on the 2014-04-21 23:00:42
- 32k Atari VCS Ataventure by DMA [web]
- @Sdw: Yolk got the same effect on 2 of his 3 A2600 Jrs. Looks like the way I'm doing 8px left sprite shift. I'm in touch with him now and I'll try to find a code that works on all machines.
- isokadded on the 2013-11-13 23:05:42
- 32k Atari VCS Ataventure by DMA [web]
- @visy & JAC!: No fancy bankswitching effects or completely pre-baked animations used. Every single of the effects is works in 4k on VCS without a single algorithm modification. Just probably not all of them at once. :)
- isokadded on the 2013-11-13 22:22:12
- 32k Atari VCS Ataventure by DMA [web]
- Preacher: I didn't focus on size optimizing this one. The demo uses slightly over 20k of the ROM size, so with a bit of tweaking 16kB ROM may be possible. I'm quite positive that there may be some duplicated sine tables that could be reused, or something.
And yes, this demo makes huge use of precalculated tables. You don't expect me to do atan/sqrt xor tunnel on 6507 in real time, or precalc tables to 128B of total memory? (no extra RAM used) :) - isokadded on the 2013-11-13 12:56:12
- 32k Atari VCS Ataventure by DMA [web]
- YouTube link: http://www.youtube.com/watch?v=mOP5K8nrS3w
(sorry for choppy video - YT apparently did 50->30 FPS conversion) - isokadded on the 2013-11-13 11:16:29
- 4k Windows Colosseum by DMA [web]
- Maali: I have never seen "X marks the spot" and the similarity may only be very distant anyway.
- isokadded on the 2013-09-25 13:32:53
- 4k Windows Colosseum by DMA [web]
- @logged out: Probably main bottleneck is the CPU running the custom VM.
- isokadded on the 2013-09-23 23:36:43
- 4k Windows Colosseum by DMA [web]
- @ninja: Yep. Treat this intro more as a compofiller. Made in 4 days, 2 of which were at the party - which simply means that this couldn't really be a serious entry. But since we are not ASD nor Fairlight, we can release utter crap from time to time. ;) No need to be too serious about it.
@ham: No rays were cast while making this production. Just crappy depth buffer AO and a way too lowres shadow map. - isokadded on the 2013-09-23 15:41:11
- 4k Windows Colosseum by DMA [web]
- Huh, clickable AND working YouTube link now:
http://www.youtube.com/watch?v=wNfxVzP2Zek&hd=1
If any gloperator sees this, please remove the mess. :P - isokadded on the 2013-09-23 14:36:19
- 4k Windows Colosseum by DMA [web]
- And a clickable YouTube link for a change:
www.youtube.com/watch?v=wNfxVzP2Zek&hd=1 - isokadded on the 2013-09-23 14:30:59
account created on the 2005-01-01 20:37:09
