Scali information 955 glöps
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- demo Java Artnouveau by Bohemiq
- I don't know why you get so worked up over a simple subpixel comment somewhere...
Sounds like you're jealous that you don't know what us real coders are talking about, or something.
Why else would this be such a touchy subject for you? It wasn't even on one of your demos (because, obviously, you only use hardware, so you don't even have to worry about it). - isokadded on the 2003-08-11 22:59:08
- demo Java Artnouveau by Bohemiq
- You're not bright enough to see the difference between a flame and constructive criticism. "Subpixel correction is missing" immediately says what's missing, and therefore offers a solution. See how this is constructive? Ah, why even bother.
- isokadded on the 2003-08-11 22:54:05
- demo Java Artnouveau by Bohemiq
- And that's where you're wrong plek. I would never allow some arrogant uselessly flaming bastard who's never made a top-quality demo himself to be on my side.
If you don't have constructive criticism, don't say anything at all (and I mean that in general, not related to this demo ofcourse). - isokadded on the 2003-08-11 22:50:12
- demo Java Artnouveau by Bohemiq
- That's right plek, it easily beats your software-rendered party-hacks ;)
- isokadded on the 2003-08-11 22:39:18
- demo Java Artnouveau by Bohemiq
- Well, it may not be particularly fast, but it uses bilinear filtered texturing throughout, with 2 or even 3 textures at the same time.
It's a shame that you can't really see that.
Radial blur is bugged, I know. I couldn't fix it in time, but I used it anyway, because else there were even less effects.
The camera is a bit sad... It wasn't supposed to go through the object, but I edited the timing somewhere, and created this bug.
As for the overlays. They are actually bilinear filtered. But I decided to use an RLE spriteroutine rather than the regular bilinear filtered pointsprite routine, to make it faster.
And making that subpixel-correct is rather hard. I was hoping for faster layer movement, then it would not have been a problem.
So yes, I know there are a lot of small bugs and problems. If people are interested, we can do a final version, but I guess that would just be wasted effort.
So yes, watch out for the next release, where I will burn extra CPU speed on subpixel-correct overlays just for sagacity. - isokadded on the 2003-08-11 21:33:53
- 64k Java Ruoste by Promille Dezign
- I like this one, nice raytracing and things.
And the speed is quite alright even on my XP1800+.
It ran fine on the 3 GHz compo machine, as far as I could see on the Real stream. - rulezadded on the 2003-08-11 20:49:49
- demo Java Artnouveau by Bohemiq
- Are you calling my code 'piles of junk'? ;)
- isokadded on the 2003-08-11 20:08:04
- 64k Windows svenskarna är här (järn&stål&auw) by Cryonics [web]
- This music is LOVELY!
The visuals are not bad either. - rulezadded on the 2003-08-11 17:30:10
- 64k Windows Skid Wrinkles - Jarrurypyt by tAAt [web]
- Some cool effects, and lovely fur ofcourse :)
- rulezadded on the 2003-08-11 17:29:09
- demo Mobile Phone Septima by Yodel [web]
- The rasterizer was a tad shaky, but that is understandable on such a limited platform.
The scenes were very nice, and the blur and music gave it that Lapsuus-feel...
Personally I think this was perhaps the best mobile demo at asm2k3. - rulezadded on the 2003-08-11 16:53:40
account created on the 2001-09-20 02:13:18
