Morden information 229 glöps
- general:
- level: user
- personal:
- first name: Morden
- last name: Z3r0
- demo Atari Jaguar j_ by Checkpoint [web]
- Way too short, but it's the thought that counts! Haha. I'll thumb this up anyway, because it's Jag, but I expected the Jag to be more prominent during this year's SV.
- rulezadded on the 2013-11-12 16:25:41
- demo Atari ST ElefantaSTic by Genesis Project [web]
- TRUNK TWISTER! Loved this one.
- rulezadded on the 2013-11-11 21:28:33
- demo Atari XL/XE Triple Threat by Noice [web] & Agenda & Mystic Bytes [web]
- I ♥ Pokey ~ I'm already looking forward to Silly Venture 2014. Teraz Polska!
- rulezadded on the 2013-11-11 19:46:40
- invitation Atari Falcon 030 SillyVenture 2k13 Invitro by Lamers & Mystic Bytes [web]
- Thumbs up for the soundtrack, and for spreading some Atari love.
- rulezadded on the 2013-11-05 14:48:20
- game Amiga OCS/ECS Solomon's Key by Wanted Team [web]
- As I played on, major gameplay issues became more and more apparent. The electric urchin behavior is annoying, to say the least. You can't really tell which way they're going to go once you destroy the object they circle.
Also, bonus fairies should gravitate towards our character. Right now it feels like they are just flying about. Not being able to head-bump the blocks which aren't directly over the one we're standing on is a major problem.
Block creation distance is off. It's far too easy to create a block two fields from our character. This should be achievable only by standing on the very edge of our own block.
Flames can't be lowered using our wand. I don't know how many levels this port has, but later on this becomes pretty useful. Also, fireballs are really slow, while some enemy attacks are almost too fast [fire spitting enemy in round 7 - with clunky controls it's a challenge to build our way up without having a block blasted from underneath us].
The list goes on, but all of the above I'm writing as a gamer, and I've been playing the arcade version for as long as I can remember. - isokadded on the 2013-11-02 19:26:14
- game Amiga OCS/ECS Solomon's Key by Wanted Team [web]
- This has to be one of my favorite games ever. And I mean EVER. A decent port, for sure. One thing that is essential to gameplay, though, is not implemented. While falling, creating and destroying blocks rapidly won't slow the character down. I haven't seen any of the hidden bonuses present in the arcade original, but it's still a good effort, so thumbs up!
- rulezadded on the 2013-11-02 19:04:33
- game Atari XL/XE Assembloids XE by Agenda
- Nice!
- rulezadded on the 2013-10-29 18:06:15
- invitation NEC TurboGrafx/PC Engine DATASTORM 2014 Invitation by Up Rough [web]
- Holy turdz! PC Engine!
- rulezadded on the 2013-10-21 18:30:20
- invitation SEGA Genesis/Mega Drive Datastorm 2014 Invitation by Genesis Project [web]
- Thumbs up for the tune and platform. MegaLoveDrive~♪
- rulezadded on the 2013-10-17 21:32:18
- wild MS-Dos 3D ENgine 1999 by NoooN
- Thumbs up for banana-hair.
- rulezadded on the 2013-10-11 16:24:42
account created on the 2007-04-19 19:11:39
