Clarence information 522 glöps
- general:
- level: user
- personal:
- first name: Gergely
- last name: Zoltai
- portals:
- csdb: profile
- cdcs:
- cdc #1: Desert Dream by Kefrens
- cdc #2: Royal Arte 100% by Booze Design
- cdc #3: Stargazer by Orb [web] & Andromeda [web]
- demo Commodore 64 Crest Avantgarde by Crest
- yesss! :)
- rulezadded on the 2007-05-11 20:09:38
- invitation Windows still puzzled? by Outracks [web]
- Nice music!
- rulezadded on the 2007-04-24 02:57:07
- demo Amiga OCS/ECS Desert Dream by Kefrens
- My favourite A500 demo. :)
- rulezadded on the 2007-04-16 05:27:26
- demo Commodore 64 Natural Wonders by Oxyron [web]
- Oxy power! :)
- rulezadded on the 2007-04-16 02:49:00
- demo Commodore 64 Produkthandler Kom Her by Camelot [web]
- Cool.
- rulezadded on the 2007-04-16 02:45:13
- demo Windows Noumenon by Andromeda [web]
- Welcome back Andromeda.
- rulezadded on the 2007-04-16 01:40:01
- demo Windows John squidman eats magic squid sushi in space by Hullabaloo [web]
- Pretty one though a bit short. Good to see it flawlessly working on my old vidcard. :)
- rulezadded on the 2007-04-14 19:12:34
- demo Commodore 64 Desert Dream by Resource [web] & Chorus
- Thanks for the positive feedback. Really cool to see so much positive feedback. :) It also justifies somehow it worth the serious effort we put into this project. As for the motivation from my part behind the reamke, JAC! already told it perfectly. We didn't make this to cheaply win at Bp or something like that... I wouldn't care if Oxy wins with their demo they would deserve it.
As for the trivial 'originality' critique, you all are right. We prepared for that since the beginning of this project and it glances off us easily. :)
Anybody with a little knowledge about c64 coding can see that there were serious issues realising this demo. It wasn't like a trivial thing to do all these effects in a c64 trackmo with decent looking. Hollowman you're wrong, we were seriously concerned all the way during the process that we will fail with it, it wasn't trivial. 14 years or not it was an Amiga 500 demo, and 80% of the effects gave us serious problems. One of the biggest concern was to be able keeping the quick pace of displaying all effects without losing the timing to the music (30-40 different screens), since nearly all parts were quite demanding with memory usage. Doing effects like the blown up filled vector or realising the intro vector scene or the falling bricks transition effect were very hard to get over with. We will make a final more polished version with a readme file to the people who liked the present version and are interested about the obstacles we had to solve.
@Dane, since you attacked 3 effects of mine, I have to respond in short:
- X rotator+Jelly picture: going to the borders wasn't a probelm, but one have to consider the aspect ratio of the original picture and the visibility area of the effect. However the interlace mode I think is an improvement to hide the blocky resolution there and works well.
- Zoomscroll: +H2K has better resolution yes, but one have to consider the Z movement. Look at the calm sinus of my version when the scroll approaches the minimal size, and compare with +H2K. This is due to my totally different approach realising the effect.
- Chessboard bender: complaining about 8 pixels height difference is out of the point, since one have to consider the rastertime I left for depacking the next part (remember it's a trackmo). Notice the better looking and longer waves (I faked an 512 long sinus movement instead of standard 256) despite the resolution difference due to more accuracy. The every line d021 was intentionally avoided to have solid colors in every chessrow.
All in all, It was very hard to ponder all possibilities and choose the seemingly best compromise for most effects...
@Optimus: the Reflex balls were smaller (12*12) and have a fixed Y movement thus not having real 3d movements, so we decided to skip that approach. Our version has lower resolution and speed but has 24*24 big balls, transparency, clipping, and using a 80 pixels wide 4x4 fli mode (covering the fli bug as well). As I said it was a question of choosing the best compromise here too.
- isokadded on the 2007-04-14 16:42:57
- demo Windows fr-041: debris. by Farbrausch [web]
- Fascinating stuff.
- rulezadded on the 2007-04-13 21:41:14
- demo Windows 1995 by Kewlers [web] & mfx [web]
- A demo with soul.
- rulezadded on the 2006-08-09 01:49:17
account created on the 2005-03-30 13:55:27
