moredhel information 395 glöps
- general:
- level: user
- personal:
- first name: moredhel
- demo Wild NEC2016 by g0blinish
- Is this coded as a fullscreen, all borders removed? If so, double thumps up.
- rulezadded on the 2015-12-26 15:11:22
- demo Atari STe We Were @ by Oxygene [web]
- Niin ja tässähän pitää muistaa, britelitenkin, että efet on overscanissa, jolloin cpu timee ei jää hirveesti pyörittää efuja. Jos tää vaatii, nejlä megasen atarin, se lienee se, et se precakkaa ton dotti tunnelin. Muut efut on realtime.
- isokadded on the 2015-12-21 11:15:39
- demo Atari STe We Were @ by Oxygene [web]
- absolutely insane coding in here
- isokadded on the 2015-12-21 01:45:18
- demo Atari STe We Were @ by Oxygene [web]
- video please!
- isokadded on the 2015-12-20 22:07:28
- demo Atari STe We Were @ by Oxygene [web]
- Zeesus, mitäs sanoo tähän brite on the amiga sector? :D
- rulezadded on the 2015-12-20 22:03:22
- invitation Atari ST STNICCC 2015 Invitation by Checkpoint [web]
- Dual transparent bitplanes moving separately on overscan with sampled sound and a scrolly. And on plain Atari ST. Zeesus.
- rulezadded on the 2015-12-09 07:35:18
- demo MSX 2 Syntax Infinity by Tulou [web] & Traktor [web]
- Well, it was BORE that did first time code on the MSX2 platform. Bore blew us with amazing code here. Especially textured tunnel and double high-res twistys...
- isokadded on the 2015-11-14 17:12:28
- intro Windows Nokia Sucks by The Swedes
- OSDM
- sucksadded on the 2015-10-21 14:57:54
- demo Windows Function Over Fame by Excess [web]
- Very powerfull soundtrack(typical glooms buzzer-effect) needs a lot "powerfull" visuals. Like a portal process style heavy industries robots that the music push it forward.
Now it seems to watch portal process demos with a chiptune. The music and visuals does not come "hand-in-hand" in this demo. - isokadded on the 2015-10-21 13:13:08
- 4k Atari ST Hammarsock by Dekadence [web]
- Miksi amiga kooderi tulee ja näyttää, että ilman kustom chippijä osaan myös koodata, ja hyvin. Tosta vaan.
Excellent coding in here on the platform that is basically an a framebuffer. - rulezadded on the 2015-10-02 17:18:39
account created on the 2005-01-07 12:12:55
