hitchhikr information 14952 glöps
- general:
- level: gloperator
- personal:
- first name: Football
- last name: Club
- portals:
- demozoo: profile
- cdcs:
- cdc #1: 73 Million Seconds by Pulse [web]
- cdc #2: Paranoid by Rebels
- cdc #3: Seal of Focalor (Digital Messiah) by Megastyle
- cdc #4: Detroyt by Triebkraft & 4th Dimension
- cdc #5: Aura for Laura by SoopaDoopa [web]
- cdc #6: The Union Demo by The Union
- cdc #7: WeeD by Triebkraft & 4th Dimension
- cdc #8: Megademo by Magnificent Force & Joy & The Jungle Command
- 1k Windows Chessboard domination by Neural [web]
- Don't think about shaders just being a gpu unit able to make shades or blur or whatever post processing fxs are. Here, everything is done with the shader, the sine, the scroll, the chessboard & the shade, the framework is only opening directx, creating the shader's context & sending the values to move the board & the scroll to the shader which does all the rest.
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Nothing that cannot be done with no shaders. I guess someone will do a plain version soon in the same size ;)
Not as a 1k windows executable, i assure you.
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At another netcafe PC I had the same bouncing first letter.
Perhaps you downloaded the first version because i've updated it afterwards to fix that issue (i hope).
- isokadded on the 2005-09-02 21:19:26
- 1k Windows Chessboard domination by Neural [web]
- Quote:
Sorry for having an opinion, whether you like it or not.
Instead of "opinion", i hesitate between "ignorance" & "insincerity"
but i guess that's more about something nauseous that have been floating between us two for some times now,
if you want to clear this...
As a (rather friendly) side note, try to do a good looking 1k effect sometimes, even just for yourself,
you'll see that it's everything but easy, you'll see how you have to juggle with every opcodes and craft the effect
so that eg. the colors variables are the same as the ones used for the movements, the code instructions must be ordered
to maximize the compression ratio and all that sort of amusing little things...
More generally you'll fight bytes for bytes...
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Just for the record, I do know what a pixel shader is, and know how to program them.
Good but i suspected that already.
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I just expect that they are usually used made to do cool things instead of a basic chessboard (with a nice shading, I grant you that).
I think chessboards (shaded or not) are cool, the shader does the scrolltext aswell.
I'm talking about shaders as a way to produce alien datas not just as support for (post) processing gfx stuff solely.
Actually i also did some shaders to work on sound but the whole couldn't fit with the rest in 1k, of course.
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And as far as "lame 3ds replayers" with ripped code go, I decide not to be insulted
(never coded such a thing in my life, with or without ripped code).
Let's make it clear & short: i wasn't even thinking about you.
- isokadded on the 2005-09-02 19:51:37
- 1k Windows Chessboard domination by Neural [web]
- Quote:
pixel shaders 2.0? for this!? plz!
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pixel shaders 2.0 for a 1-color scrolltext and a basic scrolling chessboard??
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It looks nice, but as already said, ps 2.0??
The mythos built behind the pixel shaders being a "precious" gift is rather interesting, i see it easily impresses the simple minds.
For your information and if you understand what it implies, everything it processed through a pixel shader which creates the chessboard & the scrolltext (and the rest), so it's not just one of these blur / glow / post process shaders you rip from web tutorials to create your lame 3ds replayers you present as "demos".
Considering the size, this couldn't be done without shaders, which are encoded in a form that is easier to compress than x86 code and permit graphical operations that would simply be too big to fit in 1k if done with the cpu. It's unconventional use of them and that was the goal.
2.0 because earlier shaders implementations don't have the required instructions giving the ability to create real small programs.
This is a glimpse of 4k & 64k intros' future you're seeing there. - isokadded on the 2005-09-02 18:04:23
- 1k Windows Chessboard domination by Neural [web]
- Requires pixel shaders 2.0.
May work on nvidia cards too (or not). - isokadded on the 2005-09-02 16:49:42
- 4k Windows anorgatronikum by Calodox
- works well here (xp sp1/radeon 9800xt)
- rulezadded on the 2005-08-28 17:54:03
- demo game Amiga OCS/ECS Exodus by The Flash Team
- fuck skunk
- rulezadded on the 2005-08-13 01:02:26
- 64k Amiga OCS/ECS Electronic Soul by Rave Network Overscan [web]
- This amiga ECS production requires a *68020*.
- isokadded on the 2005-08-11 16:29:49
- demo Amiga AGA Rawcycle by Rave Network Overscan [web]
- This amiga ECS production requires a *68020* & an *AGA* chipset.
- isokadded on the 2005-08-11 16:28:24
- demo Amiga OCS/ECS Rombodemo by Hack'n'Trade
- pfff.
- sucksadded on the 2005-08-11 15:52:10
- 64k Windows 73 by Ümlaüt Design [web]
- What about that title ?
- rulezadded on the 2005-08-08 18:40:39
account created on the 2003-11-05 00:26:49
